AC2:Zealot

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Tumerok Zealot

Introduction

Female Tumerok Zealot

The Zealot class is one of the specialization classes of the Tumerok Melee tree. (The other is the Feral Intendant.) You can choose a character class when your Tumerok character reaches level 15. By choosing the Zealot, you gain access to a set of specialized skills that require the use of 2 Handblade weapons.


"As if taking their cue from the creatures of the wild, Tumerok Zealots channel their energies into powerful offensive and defensive skills. Expressed in combat, Zealot skills soften their opponents’ defenses before overwhelming them with bloodletting attacks."

"Zealot skills include:

  • Bone Crusher, Spine Ripper, Back Breaker: Powerful bloodletting attacks.
  • Ride the Anger: Increases the user's attack speed.
  • Serpentine Evasion: Increases the user's melee defense.
  • Screen: Gives the user a chance to resist incoming negative effects."

(Source: Microsoft official AC2 Insider, link unavailable as site no longer exists.)


Quick Guide to the Zealot

If you want to risk your life on a daily basis, choose the Zealot. This class is the Tumerok melee damage-dealer (DD) class, the Tonk answer to the Berserker, and the king of single-target damage. Unlike the Berserker, you have no Area-of-Effect (AOE) attacks unless you take Hurricane from the base Melee tree. Do not despair about lack of AOE, and prepare to get your name written in blood on the corpses of big quest bosses. Due to powerful percentage bloodletting attacks, the Zealot in the group is almost always guaranteed to do the most damage on a high-health boss. (If you're a truly vain Zealot, though, you'll steer clear of the Juggernauts, who can do something similar.) In short, you are born to kill Big Stuff.

By wielding two handblades, you do not give up your base melee skills, but you get access to excellent and often life-saving Zealot-specific skills and buffs.


Zealot Skill Tree


Zealot Skills

Skill Description Level Skill Credits
Zealot Adept "Increases the chance to hit with and defend against Zealot attacks. Each point of this skill increases accuracy by 2 points and evasion by 2 points, for all offensive Zealot skills. In addition, this skill benefits the melee skill Avert Eyes."
  • Must have the following skill: Bruise.
15+ 2


Skill Description Level Skill Credits
Bruise "A two-hit melee attack."
  • Bonus Damage: 7(L1) - 1,000(L150)
  • Skill Statistics: Vigor Cost: 110. Maximum range: 1 meter. Reset time: 5 seconds.
15+ 5
Onslaught "A triple-strike melee attack."
  • Must have the following skill: Bruise.
  • Bonus Damage: 5(L1) - 500(L150)
  • Skill Statistics: Vigor Cost: 110. Maximum range: 1 meter. Reset time: 5 seconds.
20+ 2
Shred Hope "A double-strike melee attack that makes the target more vulnerable to the Soft Flesh skill. Does more damage if used after the Bruise skill."
  • Must have the following skill: Bruise.
  • Bonus Damage: 3(L1) - 500(L150)
  • Skill Statistics: Vigor Cost: 80. Maximum range: 1 meter. Reset time: 5 seconds.
  • Shred Hope effect: On successful combo, instantly lower health by 10(L1) - 300(L150).
20+ 2
Armor of Faith "Increases the user's natural armor."
  • Must have the following skill: Bruise.
  • Skill Statistics: Vigor Cost: 1. Maximum range: 2 meters. Reset time: 4 seconds.
  • Armor of Faith effect: Improves natural armor, amount: 1(L1) - 50(L50) - 100(L100)
  • Duration: Permanent.
20+ 2
Ride the Anger "Increases the user's attack speed."
  • Must have the following skill: Onslaught.
  • Skill Statistics: Vigor Cost: 1. Maximum range: 1 meter. Reset time: 300 seconds.
  • Ride the Anger effect: Improves Combat Speed, amount: 10%(L1) - 70%(L50)
  • Duration: 120 seconds (L50) - 300 seconds (L100)
25+ 2
Rapid Healing "Increases the user's health regeneration rate."
  • Must have the following skill: Onslaught.
  • Skill Statistics: Vigor Cost: 1. Maximum range: 1 meter. Reset time: 5 seconds.
  • Rapid Healing effect:
  • Improves Health Regeneration Rate (Combat), amount: 1%(L1) - 30%(L50)
  • Improves Health Regeneration Rate (Peace), amount: 10%(L1) - 100%(L50)
  • Duration: Permanent.
25+ 2
Soft Flesh "A melee attack. More effective if performed after a successful use of the Shred Hope skill."
  • Must have the following skill: Shred Hope.
  • Bonus Damage: 3(L1) - 500(L150)
  • Skill Statistics: Vigor Cost: 170. Maximum range: 1 meter. Reset time: 5 seconds.
  • Soft Flesh effect: Basic Effect: Instantly lower health by 20(L1) - 300(L150)
  • On Successful Combo: Instantly lower health by 80(L1) - 900(L150)
25+ 2
Disable "A melee attack that stuns the target."
  • Must have the following skill: Shred Hope.
  • Bonus Damage: 3(L1) - 500(L150)
  • Skill Statistics: Vigor Cost: 170. Maximum range: 1 meter. Reset time: 5 seconds.
  • Disable effect:
  • Reduces Velocity, amount: 100%. Reduces Combat Speed, amount: 100%.
  • Duration: 3 seconds (L1) - 10 seconds (L50)
25+ 2
Serpentine Evasion "Increases the user's melee evasion."
  • Must have the following skill: Ride the Anger.
  • Skill Statistics: Vigor Cost: 1. Maximum range: 1 meter. Reset time: 300 seconds.
  • Serpentine Evasion effect: Improves Melee Defense, amount: 20(L1) - 200(L50)
  • Duration: 120 seconds (L50) - 300 seconds (L100)
30+ 3
Blur "A quadruple-strike melee attack. Can only be performed after an attempted use of the Onslaught skill."
  • Must have the following skill: Rapid Healing.
  • Bonus Damage: 5(l1) - 500(L150)
  • Skill Statistics: Vigor Cost: 140. Maximum range: 1 meter. Reset time: 5 seconds.
30+ 3
Icy Grasp "A cold-based melee attack."
  • Must have the following skill: Disable.
  • Bonus Damage: 12(l1) - 1,300(L150)
  • Skill Statistics: Vigor Cost: 170. Maximum range: 1 meter. Reset time: 5 seconds.
  • Icy Grasp effect:
  • Reduces velocity, amount: 20%(L1) - 60%(L50). Reduces acceleration, amount: 5%(L1) - 10%(L50)
  • Duration: 15 seconds (L1) - 60 seconds (L150)
30+ 3
Screen "Gives the user a chance to resist incoming negative effects."
  • Must have the following skill: Serpentine Evasion.
  • Skill Statistics: Vigor Cost: 1. Maximum range: 1 meter. Reset time: 900 seconds.
  • Duration: 120 seconds.
35+ 3
Skull Cracker "A bloodletting melee attack. More successful if performed after a successful use of the Bruise skill."
  • Must have the following skill: Soft Flesh.
  • Bonus Damage: 7(l1) - 1,000(L150)
  • Skill Statistics: Vigor Cost: 230. Maximum range: 1 meter. Reset time: 5 seconds.
  • Skull Cracker effect: Lower health by 0.10% (L1) - 0.33% (L50) per second.
  • Duration: 30 seconds.
  • On successful combo: Effect is 5 levels higher than normal.
35+ 2
Back Breaker "A bloodletting melee attack. More successful if performed after a successful use of the Blur skill."
  • Must have the following skills: Blur, Skull Cracker.
  • Bonus Damage: 7(l1) - 1,000(L150)
  • Skill Statistics: Vigor Cost: 260. Maximum range: 1 meter. Reset time: 5 seconds.
  • Back Breaker effect: Lower health by 0.10% (L1) - 0.33% (L50) per second.
  • Duration: 30 seconds.
  • On successful combo: Effect is 5 levels higher than normal.
40+ 2
Spine Ripper "A bloodletting melee attack. More successful if performed after a successful use of the Soft Flesh skill."
  • Must have the following skills: Skull Cracker.
  • Bonus Damage: 7(l1) - 1,000(L150)
  • Skill Statistics: Vigor Cost: 260. Maximum range: 1 meter. Reset time: 5 seconds.
  • Spine Ripper effect: Lower health by 0.10% (L1) - 0.33% (L50) per second.
  • Duration: 30 seconds.
  • On successful combo: Effect is 5 levels higher than normal.
40+ 2
Bone Crusher "A bloodletting melee attack. More successful if performed after a successful use of the Soft Flesh skill."
  • Must have the following skills: Icy Grasp, Skull Cracker.
  • Bonus Damage: 7(l1) - 1,000(L150)
  • Skill Statistics: Vigor Cost: 260. Maximum range: 1 meter. Reset time: 5 seconds.
  • Bone Crusher effect: Lower health by 0.10% (L1) - 0.33% (L50) per second.
  • Duration: 30 seconds.
  • On successful combo: Effect is 5 levels higher than normal.
40+ 2




Zealot Hero Skills

Hero Skill Description Level Hero Skill Credits
Defile The Unbeliever "A six-hit melee attack. There is also a small chance that an additional bloodletting attack will be automatically applied to the target."
  • Focus Cost: 25 (L1) to 40 (L150)
  • Vigor Cost: 80
  • Reset Time: 10sec
  • Range: melee
  • Damage: 6 hits, each hit 10 (L1) to 80 (L50) to 200 (L150)
  • Effect: chance of applying a percentage bleed effect; chance is 1% (L1) to 40% (L150). Bleed is identical to other Zealot bleeds.
45+ 400
Arrow Breaker "The Zealot becomes so attuned to his surroundings that he can evade attacks more successfully."
  • Focus Cost: 55 (all levels)
  • Vigor Cost: 80
  • Reset Time: 120 seconds
  • Range: self
  • Effect: for 7 (L1) to 60 (L100) seconds, Zealot gains a 150 point bonus to evasion vs. missile, magic, and melee attacks.
60+ 400
Fanaticism "The Zealot's auto-attacks become stronger for a time."
  • Focus Cost: 55 (L1) to 65 (L100)
  • Vigor Cost: 80
  • Reset Time: 300 seconds
  • Range: self
  • Duration: 60 seconds
  • Effect: Zealot's hands glow. Auto-attacks do an additional 7 (L1) to 100 (L50) to 200 (L100) damage.
70+ 400
Bonus Damage Pool This is the default passive given to all classes who don’t get Health Increase or Vigor Increase. Tanks and Healers do NOT get this passive. For each point, the Bonus Damage Pool increases by 1. The total Damage Pool has a percentage chance to be added to an attack. Different attacks have a different percentage chance to apply the Damage Pool, but they generally follow this system:
  • Auto-attacks: 10% chance to add the Damage Pool to their damage.
  • Weak attacks (which do 75 damage at level 50): 40% chance to add the Damage Pool to their damage.
  • Medium attacks (which do 200 damage at level 50): 60% chance to add the Damage Pool to their damage.
  • Strong attacks (which do 260 damage at level 50): 80% chance to add the Damage Pool to their damage.
  • Hero attacks (which do 340 damage at level 50): 90% chance to add the Damage Pool to their damage.
  • Other skills which fall in between these numbers have appropriate percentage. For instance, a skill which does 100 damage at level 50 has a 45% chance to add the Damage Pool to its damage.
    • Note that the Damage Pool only gets added once per attack. So a multi-hit attack will only add the Damage Pool to at most one of the hits. However, if the first hit in a multi-hit attack doesn’t add the Damage Pool, each subsequent hit has a chance to add the Damage Pool, until one of the hits succeeds in adding the Damage Pool.
45+ 75

In addition to these, a Zealot has access to all Common Hero Skills and Hero Perks.


More Screenshots

Famous Tumerok Zealot - Aun Tanua
Famous Tumerok Zealot - Aun Tanua