Health

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Revision as of 13:03, 21 October 2008 by imported>Immortalbob (→‎[[Spell Stacking]])
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Description

Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is 341 and the current theoretical maximum is 647.7(?).

Formula

Endurance / 2


Spell Stacking

Spells stack vertically and override horizontally.
+125 Prodigal Endurance
+50 Blazing Heart +30 Essence Glutton**, Maiden's Kiss* +25 Essence Sluice**, Greater Life Giver*, Mother's Blessing**, Hematic Verdure** +20 Essence Spike** +15 Life Giver, Ardence**
+25 Hunter's Hardiness +22.5 Incantation of Endurance Self +20 Perseverance +17.5 Endurance Self VI +15 Endurance Self V
+20 Warrior's Ultimate Vitality*** +15 Warrior's Greater Vitality +10 Warrior's Vitality +5 Warrior's Lesser Vitality
+10 Epic Endurance +7.5 Major Endurance +6 Perfect Health +5 Moderate Endurance +2.5 Minor Endurance
+7 Benediction of Immortality* +5 Minor Benediction of Immortality* +3 Lesser Benediction of Immortality*
+5 Society Master's Blessing* +4 Society Lord's Blessing +3 Society Knight's Blessing +2 Society Adept's Blessing +1 Society Initiate's Blessing
+1.5 Dark Persistence +1 Endurance of the Abyss +0.5 Harbinger's Endurance*
+1 Burning spirit
+10% Asheron's Benediction, Carraida's Benediction** +8% Asheron's Lesser Benediction
+10% Health Boost


  • *These items use the Helmet slot, and cannot be used together.
  • **Carraida's Benediction uses the Necklace, and both Bracelet Slots, and cannot be used with these.