Forgotten Tunnels of Nyr'leha

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Quest Summary
Quest Type: Solo/Group
Start Location: Moarsman City
Timer: 13 Days
Time to Complete: 1 Hour
Level Restrictions: 180+
Level Suggestions: 180+
Contracts: Contract for Forgotten Tunnels of Nyr'leha
Rewards Summary
Items:
Full details here
Braced Mana Forge Key
Shield of the Celestial Hand
Shield of the Eldrytch Web
Shield of the Radiant Blood
Luminance: 15,000
Max XP:
Full details here
300,000,000
Titles: None
Related Articles
Introduced In: Quiet Before the Storm
Updated In: Learning From Experience
Shield of the Radiant Blood

Quest Overview

Explore a buried temple on west Moarsman City island to find four crystals that disrupt energy field generators long enough for you to retrieve two artifacts. Your society rewards you with a society shield.

Walk Through

  1. Head to your society's beach fort on Moarsman City and speak to the appropriate NPC:
  2. Head to the Forgotten Tunnels. There are three different locations, they all go to the same dungeon, just drop you in a different corner of a triangular layout. It makes no difference which portal you use (see below for more details):
    • 92.9S, 56.4W
    • 93.1S, 56.9W
    • 93.6S, 56.6W
  3. You will need four gems for your group (2 purple and 2 orange), designate one person to pick up gems and have only that person pick them up (all gems need to be on the same person).
  4. From the drop either stick left or stick right (you follow a circular path around the triangular shaped dungeon). You will pass 4 rooms with a spawn of sclavus or moarsman. In each room a guardian drops a key that opens a small side room with one of the four crystals. You will also pass two rooms with golems, for the moment just save the two keys that drop on the golem guardians.
    • NOTE: While all the keys are named "Key" and have 2 uses, each room's key is unique and will only open that room's door, so you will need to kill all six Guardians.
  5. Once you have all four gems (2 orange and 2 purple) and the two keys from the golem rooms, head back a golem room (one is on the east side of dungeon and one is on the west side).
  6. Use the key to open the door and use the lever, have the person that picked up all the gems go up the ramp and jump (normal jump straight across the room). The rest of the group should continue circling until they come back to the other golem room, use that room's key to get to lever, now everyone go up ramp and and jump across to join the gems holder.
    1. Directions for person holding all 4 gems: The jump leads into a large room with walkways above a pit full of Slithis. The east and west walkways lead to the two guardian golem rooms. The north and south walkways lead to rooms with the Energy Field Generators. The two levers (one in each golem room) open the north and south doors respectively). Check which one opened first and jump across to the field generator. Each side takes 2 of the gems (North two orange and South two purple). Hand one gem and it will take both of that color). Then use a low power tap jump to return to the slithis area (if you use too much power you will hit your head and fall into the pit with no way back up).
  7. Once the main group has used the other golem lever, the last door will be open (north or south). The gem holder jumps across and hands the remaining two gems then tap jumps back to the slithis area. Everyone should now jump down and use the Energy Ring in the middle of the slithis. This will give everyone an Energy Ring (handing in the four gems drops the fields and makes the ring usable, if the fields are still up you won't get a ring in your pack).
  8. You now need to return to the drop area (each drop from each of the three portals has two lever doors by the drop). All three drops (all six doors) lead up to the same location. Handing in the four gems and using the energy ring starts a 5 minute timer. When this timer is up all the lever doors at the bottom of the three dungeon portal drops will open and stay open for 3-5 minutes. If you use a faction statue/portal you have enough time to run back to the dungeon and still make the door. If you jumped back across the pits, just wait at one of the six doors for it to open.
  9. Go up (using a gem style lever to open a door midway) until you come to a large room with a ramp, go up the ramp and jump down (an invisible floor keeps you from falling onto the spikes).
  10. Continue and kill the Guardian of The Secret Keeper who opens the two doors by him, they both go to the same place.
  11. Kill The Secret Keeper. Loot a Glimmering Shard (he drops 9 on a 13 day pickup timer and respawns if you need more than 9).
  12. Return to your faction's fort on Moarsman City island outside (there are no surface portals, you will need to return normally) and give the ring or shard to the NPC (he takes both and gives you xp and the shield for your faction).
  13. The shields are givable, but if you don't want it at all, you can turn it in to the fort NPC for a small amount of xp (3.5 mill).

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Forgotten Tunnels 92.9S, 56.4W
93.1S, 56.9W
93.6S, 56.6W
8B02.png -- -- --


Items

Quest Items
Key (Guardian Sclavus)
Key (Guardian Moarsman)
Key (Guardian Golem)
Purple Energy Crystal
Orange Energy Crystal
Energy Ring
Energy Field Generator
Glimmering Shard


Rewards
Shield of the Celestial Hand
Shield of the Eldrytch Web
Shield of the Radiant Blood
Braced Mana Forge Key


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Give ring and shard to your society NPC. 300,000,000xp

30% up to level 200


Give unwanted shield to society NPC. (Optional) 3,500,000xp

Fixed XP


See Level Costs for per level information.

Images

Click image for full size version.

Lore & Dialog

Rumors:

Town Crier tells you, "I've heard rumors of a new discovery on the island known as Moarsmen City. I am too afraid to go there myself but maybe you'll be brave enough to check it out."


Town Crier tells you, "The Societies have discovered long lost tunnels that travel under the island of Moarsmen City. They are asking their members to investigate them further. If you are a part of a Society, you may want to head there to provide aid to your brothers."


Ulgrim the Unpleasant tells you, "More stuff happening on Moarsmen City these days, I hate a dry desert almost as much as I hate a dry town."


Ulgrim the Unpleasant tells you, "Long lost tunnels underneath Moarsmen City were found which lead to an old underground temple like area which no one knows the history of. Man, never heard something like that before..."


Jin Kyong tells you, "Over on the west side of the island we have discovered a long forgotten system of tunnels under the island. At first look it appears these may be part of an ancient temple. We ask you to investigate this place and bring back to me any items of interest you may find there. But be warned, it is a dangerous place."


Showing Crystals (Optional):

You allow Jin Kyong to examine your Purple Energy Crystal.
Jin Kyong tells you, "This is an interesting item indeed but I suspect it will lead you to even greater finds."

You allow Jin Kyong to examine your Orange Energy Crystal.
Jin Kyong tells you, "This is an interesting item indeed but I suspect it will lead you to even greater finds."


Using Field Generator Without Both Crystals:

You feel the energy flowing from this device as your hand nears it. You decide it is best not to touch it.

You allow Energy Field Generator to examine your Orange Energy Crystal.
You think it would be wise to insert both crystals at the same time.


Using North Field Generator With Both Orange Crystals:

You allow Energy Field Generator to examine your Orange Energy Crystal.
You hand over all of your Orange Energy Crystals.
You hand over all of your Orange Energy Crystals.
You drop all of the orange crystals you have into the device.


Using South Field Generator With Both Purple Crystals:

You allow Energy Field Generator to examine your Purple Energy Crystal.
You hand over all of your Purple Energy Crystals.
You hand over all of your Purple Energy Crystals.
You drop all of the orange crystals you have into the device.


Using the Energy Ring Without Dropping the Energy Field:

As you reach for the ring your hand burns from the fields surrounding it.


Using the Energy Ring After Dropping the Energy Field:

As you try to grab the ring a new one appears in your hand.
Energy Ring gives you Energy Ring.


Guardian of The Secret Keeper tells you, "You shall not be granted access to The Secret Keeper, you shall die instead."


The Secret Keeper says, "You will never figure out the secret of the mist. NEVER!"


Returning the Artifacts to your Faction:

You allow Jin Kyong to examine your Energy Ring.
You hand over 1 of your Glimmering Shards.
You hand over 1 of your Energy Rings.
Jin Kyong gives you Shield of the Celestial Hand.
Jin Kyong gives you Braced Mana Forge Key.
You've earned 300,000,000 experience.
You've earned 15,000 Luminance.
Jin Kyong tells you, "I will send these items to our researchers immediately. You say he also mentioned something about the mist and finding white mist in the final room? This is a mystery indeed. Thank you for your efforts soldier, hopefully this all leads to a great discovery."


Speaking Again After Completion:

Jin Kyong tells you, "We are still working to figure out how we might use that energy ring and shard. Perhaps we can unlock access to yet another undiscovered area of this mysterious island."
You must wait 12d 23h 19m 24s to complete this quest again.


Turning in Shield for XP (Optional):

You give Jin Kyong Shield of the Celestial Hand.
Jin Kyong tells you, "You don't want this finely crafted shield? Well I shall compensate you for it instead."
You've earned 3,500,00 experience.

Notes

  • It is unclear why there are two field generators on the south side, perhaps it is an erroneous duplicate.
  • During the Learning From Experience event, the xp reward was increased from 200,000,000 to 300,000,000.