Forum:Skills

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With the two new skills added, I thought maybe we should improve our skill pages. A skill template might be useful, but just plain tables would work too. This is an example for the whole Alchemy (Skill) page. The Alchemy cell has a green background to correspond to crafting skills being green in the skill summary table at the bottom. I just recycled my text from the Crafting page for right now, something else could go there.

--An Adventurer 16:21, October 28, 2009 (UTC)

I went ahead and made the bottom skill links into a template, and have placed it on every skill page. You can see/modify the template at {{Skills}}. --An Adventurer 16:41, October 29, 2009 (UTC)

That's a great addition. I'd probably keep them as individual pages just because there's so many. This way you don't have to scroll through it to find it when following a skill link. --How often to wash makeup brushes? ,<a href=http://cheap-macmakeupor.webs.com/#38275>wholesale mac makeup</a> ,,http://clarisonicmia2us.webs.com/#18392 01:16, October 31, 2009 (UTC)


Another thing to discuss. What exactly should be on skill pages? My understanding is that currently, all that goes on skill pages is the basic info: In game descrip, costs, formulas, etc.

Should we consider any merging of pages, or keep them all separate? Take alchemy for example. We have the the skill page at Alchemy (Skill), the more broad guide page (at least that is what is supposed to be) at Alchemy, and we have another page just for items at Alchemy Items. Would it be better to have this all merged into one page?

If we are merging the alchemy skill page with the general guide page, should we consider doing the same thing with weapons? For example, merging Sword (Skill) with Swords into Sword?

Or should we keep the pages devoted to the skills and the broader guide/info pages separate?

--An Adventurer 23:26, October 28, 2009 (UTC)

Alchemy (Skill)

Alchemy
Description Lets you prepare gem components, potions and oils.
Formula (Coordination + Focus) / 3
Base Status Unusable
Cost to Train 6
Cost to Specialize 6
Buffs Alchemy Mastery (Spell), Coordination (Spell), Focus (Spell)
Debuffs Alchemy Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell)


Introduced in Beta, Alchemy allows you grind gems and stones in powders, create health and mana potions, and create oils to enhance fletching and cooking.

Alchemy has had a long history in playing a role in quests, including the crafting of Atlan Weapons and Isparian Arms.

Related Links:


Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack, Summoning
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Miscellaneous Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat


[[Category:Skill]] [[Category:Trade Skill]]