Musansayn's Library

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Quest Summary
Quest Type: Solo
Start Location: Northwest Samsur Outpost
Timer: 6 Days
Level Restrictions: 40+
Rewards Summary
Items:
Full details here
2 Health Tonics,
Mid-Stakes Gambling Token,
Samsur Town Stamp,
Isparian Arms,
Pragmatic Guide to Atlan Weapons
Max XP:
Full details here
4,500,000
Titles: None
Related Articles
Introduced In: Release
Updated In: Waking From the Abyss,
Learning From Experience,
The Risen Princess
Musansayn's Library

Quest Overview

Walk Through

  1. Speak to Rubid al-Jurma at the Northwest Samsur Outpost (0.0S, 16.3E) to receive the Library Key.
  2. Run east to Musansayn's Vaults at 1.0S, 18.7E.
  3. When inside the vaults keep left through each room until you reach the Library Door, use the key Rubid gave you to unlock it.
  4. From here, take the east door to the next section where you will come to a room with crazed Zharalim burning books from the library. Rescue the book from the fire.
  5. Pick up the Samsur Town Stamp, which is also in this room.
  6. Return the book to Rubid at the outpost for your rewards.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Musansayn's Vaults 1.0S, 18.6E -- 0155 -- --


Items

Quest Items
Library Key
The Hundred Trackless Paths


Rewards
Health Tonic
Mid-Stakes Gambling Token
Samsur Town Stamp
Isparian Arms (Text)
Pragmatic Guide to Atlan Weapons


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Bring the book, The Hundred Trackless Paths, to Rubid al-Jurma 4,500,000xp

85% up to level 50


See Level Costs for per level information.

Images

Lore & Dialog

Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth. If you collect any of the Society's stamped letters, you may bring them back to me for a reward."
Rubid al-Jurma tells you, "It has also been requested that I start handing out these orbs."
Rubid al-Jurma gives you Teleportation Device.
Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item? Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur. He later disappeared into the desert."
Rubid al-Jurma gives you Library Key.
Rubid al-Jurma tells you, "This key will open the door to his famed library. Follow the road leading southeast - you will see his house off to your left. If you can find any book remaining there, bring it back to me."


You give Rubid al-Jurma The Hundred Trackless Paths.
Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai. The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."
Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this. He wishes his daughter to learn the history of the Gharu'n in Ispar."
You've earned 4,500,000 experience.
Rubid al-Jurma gives you Mid-Stakes Gambling Token.
Rubid al-Jurma gives you 2 Health Tonics.

Rubid al-Jurma tells you, "You may find the Atlan and Isparian weapons are powerful tools in combat."
Rubid al-Jurma tells you, "If you wish to, read these books on how to obtain them."

Rubid al-Jurma gives you Pragmatic Guide to Atlan Weapons.
Rubid al-Jurma gives you Isparian Arms.


Retired Dialog
Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth. Here is a book that explains their mission. I am also giving you a list describing the locations of the nearest stamp and portals to other towns. If you collect any of the Society's stamped letters, you may bring them back to me for a reward."
Rubid al-Jurma gives you A Book of Quests for New Explorers.
Rubid al-Jurma gives you Nexus Town Information Guide.

Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item? Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur. He later disappeared into the desert."
Rubid al-Jurma gives you Library Key.
Rubid al-Jurma tells you, "This key will open the door to his famed library. Follow the road leading southeast - you will see his house off to your left. If you can find any book remaining there, bring it back to me."


You give Rubid al-Jurma The Hundred Trackless Paths.
Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai. The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."
Rubid al-Jurma gives you 200 Pyreals.
Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this. He wishes his daughter to learn the history of the Gharu'n in Ispar."
You've earned 7,500 experience.
Rubid al-Jurma gives you 2 Potions of Healing.

Rubid al-Jurma tells you, "If you have time, you might also want to talk to Saqat at the East Outpost. I hear he was looking for someone to help him with a small task."

Notes