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{{Related|100th Update{{!}}100th Update Preview}}
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'''August 2008'''
'''August 2008''' - [[Announcements - 2008/08 - Ancient Powers|Announcements Page]]
== Turbine Announcements ==
=== August 25th Teaser Images ===
Special thanks to Frelorn for all his hard work!
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=== Teaser ===
{{Patch Announcements Links
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=407-ancient-powers&catid=74-2008&Itemid=68
| Original = http://ac.turbine.com/index.php?option=com_content&view=article&id=407-ancient-powers&catid=74-2008&Itemid=68
| Archive = Announcements - 2008/08 - Ancient Powers#Teaser
}}
 
=== Rollout ===
{{Patch Announcements Links
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=409-rollout-fiction&catid=74-2008&Itemid=68
| Original = http://ac.turbine.com/index.php?option=com_content&view=article&id=409-rollout-fiction&catid=74-2008&Itemid=68
| Archive = Announcements - 2008/08 - Ancient Powers#Rollout Article
}}
 
=== Release Notes ===
{{Patch Announcements Links
| Current = http://ac.turbine.com/index.php?option=com_content&view=article&id=405-august-2008-release-notes&catid=74-2008&Itemid=68
| Original = http://ac.turbine.com/index.php?option=com_content&view=article&id=405-august-2008-release-notes&catid=74-2008&Itemid=68
| Archive = Announcements - 2008/08 - Ancient Powers#Release Notes
}}
 
== Discoveries ==
=== [[Town Crier]] Rumors ===
'''UPDATE: The Viamontian Town Criers and Mainland Town Criers have merged together:'''
 
<font color=darkgoldenrod>
:Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news.  I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."
 
:Town Crier tells you, "The realm is united!  The realm of town criers, that is.  In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."</font>
----
 
''Free Rumors'':
<font color=darkgoldenrod>
:Town Crier tells you, "A great advancement!  Scholars report that they have made a breakthrough and can now cast eighth-level spells!  It may not be easy to learn how to cast them yourself, however..."
 
:Town Crier tells you, "There's a newly discovered island to the south of Dereth.  Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."
 
:Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."
 
:Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area.  A troublesome development, don't you think?"
 
:Town Crier tells you, "News!  There's been a lot of new activity on the Dark Isle.  It seems the three Societies are quite interested in that island."
 
:Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes?  The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting.  They've each sent a recruiter to one of the mainland capital cities.  I'd want to visit all three towns to speak to each recruiter and see what they're about."
 
:Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce.  I wonder how to get a crack at some of that treasure?"
 
:Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth.  It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."
 
:Town Crier tells you, "News!  A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts.  They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."</font>
 
''Pyreal Rumors'':
<font color=darkgoldenrod>
:Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh?  I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."
 
:Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting!  The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."
 
:Town Crier tells you, "Have you heard about Northwatch Castle?  It's way up in the wild northern mountains, northeast of Mount Esper.  Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."
 
:Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things.  There's also some kind of fortress out there that the three Societies keep fighting over.  Even more interesting, there's a black market trading post attached to the fortress.  Too bad you have to be an advanced member of one of the Societies to get there."


<big>''See also [[100th Update|100th Update Preview]]''</big>
:Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever!  The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."
== Turbine Announcements ==


=== Teaser Images ===
:Town Crier tells you, "The Dark Isle is alight with activity again!  The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."
{|
|[[Image:100th patch Turbine Teaser Image.jpg|thumb|Turbine Teaser Image]]
|[[Image:100th patch Turbine Teaser 2 Image.jpg|thumb|Turbine Teaser Image]]
|}


==== August 25th Teaser Images ====
:Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle. Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."
Special thanks to Frelorn for all his hard work!
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:Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."</font>


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=== Teaser - [http://ac.turbine.com/index.php?option=com_content&view=article&id=407-ancient-powers&catid=74-2008&Itemid=68 Link] ===


War had finally come to Freebooter Isle. The tropical fortress resounded with the shrieks of combatants, the cries of the wounded, and the ever-present hum of magical energy. Even as the keep’s foundation stones shook with the magical energy unleashed by both besieging and defending forces, two men sat in the deepest subterranean fortress levels and enjoyed a quiet drink in the last few undisturbed moments they had.
=== [[Ulgrim]] Rumors ===
<br><br>The two men were old friends, comrades in a long-ago war on another world, and had not seen each other in years. Still, they seemed to be uninterested in making conversation or trading stories about their adventures, as was the usual conduct of two Aluvian veterans meeting over mugs of beer. Instead, they both seemed to be more curious about listening to, and analyzing, the sounds of battle that filtered down to them through the many passageways that led to the surface from this room.
 
<br><br>There was one particularly deep, resounding boom from above, followed by a moment of silence. Then, rising above the piteous cries of the wounded and dying, there came the staccato beat of many boots, running down stone corridors.
''Free Rumors'':
<br><br>The taller of the two men stood up and adjusted his weapon belt. He tipped his cap to his companion. “That’ll be it, then,” he said. “The gate’s gone, the flags will be up shortly I’m sure, and you’ll soon have some new temporary business partners.
<font color=darkgoldenrod>
<br><br>The other man, still seated, nodded his head. “Aye, I’m sure they’ll be down here soon enough, demanding to confiscate me stocks and expectin’ the laird o’ the castle treatment, just for clearin’ the front yard of all that scaly trash.
:Ulgrim the Unpleasant tells you, "Oh ho!  So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh?  I don't trust consolidation in the media, kid, and neither should you.  This is the latest Virindi sneak attempt to turn our brains to applesauce."
<br><br>His companion shrugged melodramatically. “You could give it up, MacTavish. Just accept my offer. In the days to come, with so many people to play off against each other, there will be riches beyond even your greediest dreams. High risk, high reward, never boring. And you’re guaranteed an equity position in the group, of course…”
 
<br><br>“’Tis a tempting offer, old friend,” MacTavish said. “But I’m too old to get back into the game. Either that or I’ve gotten too soft here, working for the Shrouds. I’m content to leave the risk to the young bucks now and just take a percentage off what they bring in.” He stretched elaborately, popping and cracking a few joints as he did so, as if to punctuate his point about his advancing age.
:Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests?  Inconceivable!"
<br><br>“What a pity,the other man said as he stepped away from the table. “I could have taught you the secrets to life and death, a secret known only to a handful of people on this odd, troubled world. Knowledge I haven’t yet shared with any of my eager acolytes.”
 
<br><br>MacTavish shook his head. “Even more reason to turn ye down. I’ve only just gotten used to the lifestones… I know me limits. I know I’m just a smuggler and a brigand, I know I’ve not got the courage or the craziness to take on such power. In truth, I wonder what that power will do to yer own head,” he said, chuckling lightly to try and take some of the sting or challenge out of his words. When he looked around, though, his friend was gone. Even with a smuggler’s keen senses, he’d not heard the man depart.
:Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about?  You can thank me for those.  Yep, I decided to finally get off my duff and write out a new set of spells. I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."
<br><br>All for the best, he reflected. He finished his beer. “Say hello to me cousins, when ye see them again,” he muttered to the darkness as he stood.There was a sound from the far end of the complex, the extended shriek of a great door moving on rusted hinges. That was followed shortly by the tromp of several boot heels as a small party entered the tunnels, presumably a delegation from the victorious conquerors of Freebooter Isle, coming to claim the entire island as their own.
 
<br><br>Out of the dark corridors stepped a man and a woman, at the head of a column of soldiers in red and gold armor. The man was, by his form and bearing, an old warrior and a commander of soldiers. He was Gharu’ndim, and his age and scars marked him as a veteran of the Gharu’ndim resistance against the Viamontian invasions back on their home world of Ispar. He was dressed in elaborate plate armor, the color and ornamentation of which reflected his rank as a senior officer of his Society. The giant mace in his right hand still steamed from the blood and ichor of the Moarsmen he’d slain on his way to clearing the path into the fortress.
:Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own. It's called the Ancient and Benevolent Knights of the Empty Mug. We quest to empty every mug in Dereth. The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger.  You can curry favor with our society by bringing me a mug of stout to empty."
<br><br>The woman was older, well into her elder years, and wearing a simple grey robe that carried not a hint of decoration or even a badge of rank. Even so, MacTavish recognized her as Nuhmudira, blood sorceress, former member of Queen Elysa’s royal council. She was the warlord in charge of this group.She carried herself with the same kind of arrogant self-assurance and cold-eyed stare as that of his friend who’d just left walked… And no wonder, MacTavish thought, as they both had mastered the same secrets to life and death…
 
<br><br>The old woman’s gaze swept the room until it settled upon him. “You are the smuggler captain MacTavish?” she asked in an imperious voice that echoed the underground chamber.
:Ulgrim the Unpleasant tells you, "There's so much going on!  I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating. A cool mug of stout would sure cool me off. That was a hint, kid."</font>
<br><br>“That’s me, milady,” MacTavish nodded pleasantly. “I’ll guess ye’re the witch Nuhmudira that I’ve heard so much of.
 
<br><br>Nuhmudira gazed blankly at him, not even bothering to acknowledge his question, and pressed on with her own agenda. “Where is he?”
''Stout Rumors'':
<br><br>“Ye’ll have to be more specific than that, milady. Where is who?” He was being more insolent than he strictly needed to be, and that was probably because he was still buoyed up by drinks with his famously arrogant and self-assured friend. He sat back down and leaned back in his chair, kicking his boot heels up on the table.
<font color=darkgoldenrod>
<br><br>“You know exactly who I mean,” the woman hissed. “The assassin, Oswald! He was just in here, and he skulked out just before my troops could get down here to capture him. Don’t try and lie to protect him, I can smell his stink still in this room.” She looked to the soldier who stood next to her.“General Tamiar, have your men secure the entire facility. I want no one leaving or entering without my warrant.
:Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization. I guess they think I'm one of them because I sit here and try to tell it like it is. But I'm not one of them. I speak higher truths.  They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."
<br><br>The general bowed and turned to issue orders to the troops who’d entered behind them. Nuhmudira stepped forward to confront MacTavish, who was still lounging insolently in his chair. “Aye, me friend was down here. I see ye’re already familiar with him. We were just downing a couple o’ brews and talking about old times. We were in the wars together, back on Ispar, ye see.”
 
<br><br>Nuhmudira sneered. “I know all about your war service with Oswald, knifing Viamontian scouts in the back as they marched throughout your benighted country of drunken ruffians and half-civilized brutes. I’m more interested in why you’re treating with him now, placing yourself in a very precarious position with my own occupying forces here.
:Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days.  I even heard that the Graveyard's borders have expanded. Pretty scary, isn't it?  You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."
<br><br>MacTavish laughed. “Don’t think to threaten me like that, lady,” he cautioned her. “I’m not some apprentice ye can order about and abuse. I’ve got me own backers who look out for me, and I imagine we’ve got some wares in our stocks that even yer own soldiers, well supplied as they must be, will find useful. So it wouldn’t be in yer best interests to kill me and cut off yer supply of such rare and wonderful items…”
 
<br><br>Nuhmudira stared down at the insolent smuggler with unconcealed contempt. “My people have given me a briefing on why it is we should tolerate your presence on this island, and they have even convinced me that you are too useful to kill outright. But I will suffer none of your insolence, and if I find even a hint that you are colluding with Oswald against me, I will bleed you on an altar and bribe your masters to forget the inconvenience.Because even they have a price, smuggler.”
:Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug.  Feel free to go around and tell people that you're a Knight of the Empty Mug. I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."
<br><br>The surety of her words and the dangerous gleam in her eyes made MacTavish sit up and adopt a slightly more polite posture. “Aye, I’ll keep it respectful from here on out, milady,” he said. He was about to say more when there was a series of explosions from outside and a rumble that shook the walls of the underground redoubt. Shouted commands rang out from the corridors as Nuhmudira’s soldiers ran back to the surface, alerting each other to the presence of another group of invaders on Freebooter Isle. The old woman barked a couple of commands at the soldiers nearest her, preparing to head back up herself.
:Ulgrim the Unpleasant tells you, "Just kidding!  Boy, how gullible are you?  There's no such secret society!  Really, the very idea."
<br><br>MacTavish smiled broadly as he addressed Nuhmudira again. “As I was saying, I’ll be respectful from here on out, and I look forward to a mutually beneficial arrangement between yer Society and the trade consortium who backs me… Provided ye can hold the island against yer own competition, milady. Looks like there’s someone out there taking issue with yer plans for domination. Worry not though, I’ll be here, ready to do business… with whoever comes back down the corridor.
 
<br><br>Furious, Nuhmudira trudged back up the tunnels to organize the defense of the keep, even as the smuggler captain’s laughter echoed bitterly in her ears.
:Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle. It actually used to be my vacation home, before I lost the deed in a poker game. I'm very bitter about it, and only the sweet sweet taste of stout makes me forget.  So no, I'm not going to tell you how to get there.  I'll tell you where to go, all right, but you won't like it."
 
:Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day. Asked him why he joined his Society. He said something about wanting to secure Dereth for the greater good, defending against outside threats. He babbled a lot.  Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk!  So I teleported him over Fort Tethana. I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."
 
:Ulgrim the Unpleasant tells you, "Moarsman Island?  Yeah, I know how to get there. You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island. Watch for the ziggurats.  Simple!  Why is it so hard for people to figure out?"
 
:Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once. Met that fella Oswald there. We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long. All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."
 
:Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right?  He's such a thief.  If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family. They're all black sheep too. So maybe I'm the white sheep. Or the grey sheep. Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."
:Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"
 
:Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."
 
:Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells. Don't ask me how to get them. Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with meI am the soul of moderation. Now get me another drink, kid!"
 
:<br>Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years. The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years. I think I'll perk myself up by trying to drink a hundred mugs of stout today.  A hundred stouts for a hundred years!  Doesn't that sound grand?"
:<font color=green>Ulgrim interrupts his quiet conversation and yells, "That's right!  A hundred!  Who else can say a hundred!  No one's got the fortitude I do, to stand up to a hundred beers!"</font>
 
:<br><font color=green>Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!</font>
:Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why?  You've given me my hundredth stout of the day!  Or close enough, anyway. I stopped counting after about fifty. You actually get to join the Knights of the Empty Mug.  Membership confers no bonuses other than a neat title."
:Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."</font>


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=== Rollout - [<Rollout Link to Turbine> Link] ===
 
=== New UI and Game Changes ===
* [[Attribute and Skill Redistribution]] Timers Rest
: <font color=cornflowerblue>The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.</font>
* [[Land Control]] introduced.
* [[Examine Target Panel]]
** When a character is ID'd in game the faction will be displayed and if the same faction as yourself it will be green text, if an opposing faction, red text.
* [[Chat Interface|Global Chat Channels]]
** Society Channel added for chat amongst other members of your faction.
* [[Loot System]]
** Loot Tier 7 introduced.
** [[Olthoi Armor (Loot)]]
** [[Olthoi Alduressa Armor]].
** [[Olthoi Amuli Armor]]
** [[Olthoi Celdon Armor]]
** [[Olthoi Koujia Armor]]
** New Max Weapon/Caster Stats
** See [[Loot#Weapons]] for the new max stats of tier 7 loot found in [[Mana Forge]] and [[Faction Stronghold]] chests.
** See the [[Ancient Powers#Images|Gallery]] below for examples of the new loot tier.
* New [[Item Sets]]
** [[Dedication Set]]
** [[Cold Proof Set]]
** [[Crafter's Set]]
** [[Soldier's Set]]
** [[Reinforced Set]]
 
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=== Release Notes - [http://ac.turbine.com/index.php?option=com_content&view=article&id=405-august-2008-release-notes&catid=74-2008&Itemid=68 Link] ===
Greetings and welcome to the 100th content update for Asheron’s Call! This is a special time for all of here at Turbine, having reached this most incredible milestone. With this update we wanted to make sure we did something special for the players. For the longest time, the one thing we have been asked for was an Elder Game system. So with this update, we are giving players the beginnings of that system. We are also giving our PvP players something to fight over, with two new PvP controllable towns.
<br><br>The entire staff here at Turbine is proud to be able to release this update to our players as a small token of our appreciation for everyone who has heard the call over the years. So lets get in to all the new and exciting things coming this month in Asheron’s Call!


==== Societies are Coming! ====
=== New [[Quests]] ===
A new faction system has been introduced with this update. Players wishing to join one of the three new Societies will speak with one of the Society Recruiters located in the capital cities of Dereth. The Celestial Hand will be in Hebian-to, the Eldrytch Web will be in Cragstone, and the Radiant Blood recruiter will be located in Zaikhal. Once players choose which society they wish to join, they will begin their journey with the initiate quests. The recruiters for each society will have all the details a player will need to make their choice as to which side to join. When a player completes the tasks set out by one of these recruiters, they will be well rewarded and then instructed on how to claim their rewards.
* [[Society Armor]]
<br><br>As part of this new system, some creatures will now be able to discern which faction you and they are a part of. NPC’s who are part of your faction will not attack you, however if you get too close to those belonging to another faction, they will attack. These NPC’s can and will also attack each other, if they come in contact.
* [[Land Control]]
<br><br>Deception and Assess Person now have another use for players involved in the Faction system. All players who join a faction will display which faction they belong to in their description panel. Based on a skill check of Assess Person and Deception, some players may be able to “hide” which faction they are a part of. This ability can be particularly useful in conjunction with the new Land Control elements of the game.


==== PvP Land Control ====
==== Initiation Quests ====
Two new PK towns have been added to the game. The first of these towns is located just north of the Vesayen Isles, while the other town is located in Northern Osteth, near the top of the Dereth mainland. Each town will start out being held by a rogue faction of Moarsmen who will need to be defeated in order to gain control of the town. Players who want to control one of these towns will need to be player killers, however. Non-player killers will be able to fight the NPCs of the town, but will not be able to claim control of the town.
* [[Celestial Hand Initiation]]
<br><br>Each town will have three banners that a PK must gain control of in order to take the towns. Once all three of these banners are “controlled” by the same faction, the town will be owned by that faction thus granting access to the Black Market. This portal will only be useable by the members of the controlling Society.
* [[Eldrytch Web Initiation]]
<br><br>The Black Markets are the provenance of the Shroud Cabals, unscrupulous humans who have allied with the Virindi to exploit the factional chaos sown by the three new Societies. Players may use the various Vendors and NPC’s in the Black Markets to buy unique items. The Archmage and Shopkeep will also have some nice extra items unavailable elsewhere. Some of the items players will be able to purchase only in the Black markets will include XP gems which can be purchased for MMD’s and level 8 dispel gems. There are some other items of high value that these vendors will sell as well.
* [[Radiant Blood Initiation]]


==== New Loot Tier ====
==== Initiate Level Quests ====
A new tier of loot is now available to players. This new tier of loot will have a base wield requirement of level 150 and will have the potential to generate with level 8 spells and or Epic level cantrips. There will also be the chance that this new tier will be part of a greater set of armor. Pieces which are part of a loot generated set will have a base level 180 requirement in order for players to equip them. Spell components for the creation of level 8 spells will also be found in this new higher loot tier. This new level of loot will mainly be found as rewards from questing, but there will also be a chance for players to collect Mana Shards off some landscape creatures, which they can then use to purchase keys to gain access to this new tier of loot. In addition, we will be adding these keys to several of our older quests in the coming months, starting in September. Here is a breakdown of how players will get keys for the new tier of loot.
* [[Shambling Archivist Destroyer]]
<br><br>'''Basic Mechanics'''
* [[Dark Isle Delivery]]
* Get 10 Pristine Mana Shards via hunting.
* [[Defeating Vaeshok]]
* Bring the 10 Shards to the Shard Collector within one of the three Mana Forges in Cragstone, Hebian-To and Zaikhal, and get a key.
* [[Undead Jaw Collection]]
* Use key on the chest for the desired loot.
* [[Wight Blade Sorcerer Kill Task]]
* [[Adept Test]] (Advancement Quest)


'''Hunting areas that Pristine Shards will be available:'''
==== Adept Level Quests ====
* Graveyard of Despair
* [[Graveyard Delivery]]
* Dark Isle
* [[Tracing The Stone]]
* Freebooter Isle
* [[Dark Isle Scouting]]
* Moarsman City
* [[Falatacot Report Collector]]
* [[Black Coral Collection]]
* [[Knight Test]] (Advancement Quest)


'''Alternate key mechanics:'''
==== Knight Level Quests ====
* Society Rank Gateway Quests give Keys the first time they are completed.
* [[Defeating Bandit Mana Hunter Boss]]
* Society Trade Tokens can be used to purchase Treasure Writs, which can be turned in for a Key once every 2 weeks
* [[Glowing Jungle Lily Collector]]
* [[Glowing Moar Gland Collector]]
* [[Blessed Moarsman Kill Task]]
* [[Mana-Infused Jungle Flower Collector]]
* [[Lord Test]] (Advancement Quest)


==== Level 8 Spells ====
==== Lord Level Quests ====
Level 8 spells have been introduced into the game. To accommodate the desire of some players to have a research system in the game while at the same time accommodating others’ lack of desire to participate in a research system, we have implemented a new system for learning level 8 spells. Players may obtain quills, inks, and glyphs from our new highest tier treasure profiles which may be used to craft spells. Quills may be combined with the new Mana Scarab item (which is also the casting scarab for level 8 spells) in order to craft infused quills. Infused quills may be crafted with inks to create a combination of the two. This combination may then be crafted with a glyph to create a level 8 scroll.
* [[Magshuth Moarsmen Kill Task]]
<br><br>All components may also be traded or sold to a vendor, and the scrolls may likewise be traded or sold to a vendor. We anticipate that those who wish to participate in the system will enjoy it, while those who do not will be able to obtain the scrolls they need through trading. It should also be noted that not all spells exist at the level 8 tier – notably, we have elected not to implement Creature Other buffs, Life Other buffs, Life Other imperil and vulns, the self debuffs, and the item spell Defender. In addition, the Item spell Blood Drinker 8 will appear only on treasure and will not be available as a player-castable spell. If crafting something you expected to work fails, very likely the spell simply does not exist for level 8. You will not lose components upon failed crafting, and there is no skill associated with level 8 spell crafting, so feel free to experiment safely with the various components and see what you may accomplish!
* [[Moguth Moarsman Kill Task]]
* [[Shoguth Moarsman Kill Task]]
* [[Coral Tower Destroyer]]
* [[High Priest of T'thuun Kill Task]]
* [[Moarsman Spawning Pools]]
* [[Artifact Collection]]
* [[Master Test]] (Advancement Quest)


==== New Areas ====
==== Master Level Quests ====
A new landmass has appeared near the Vesayen Isles, known as Freebooter Isle. While many of the landscape features will look familiar to the region, many of the creatures that will appear on this new landmass will be changed in some way. Creatures on this island will also have a chance of dropping Mana Shards, which can be used to purchase keys for the new tier of loot. In order to gain access to this new island, players will need to join one of the new Societies.
* None
<br><br>There is a new Moarsman city that has been discovered. Players will need to discover how to access this new area.
<br><br>The Graveyard has been expanded to help accommodate the number of players who will be hunting there for Society-related tasks.
<br><br><br>So there are just some of the things we have in store for Asheron's Call in August. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the August event.


== Discoveries ==
=== Live Events ===
=== [[Town Crier]] Rumors ===
* [[2008/08 - Blighted Moarsmen Raids]]
'''Viamontian Town Criers'''
** August 30th - ?
:<font color=green>A small horde of Blighted Moarsmen are attacking Shoushi! Help is requested!</font>
** September 1st - Leafcull
:<font color=green>A small horde of Blighted Moarsmen are attacking Qalaba’r! Help is requested!</font>


<font color=darkgoldenrod>Rumor 1<br><br>
==== Updated Quests ====
Rumor 2<br><br>
* [[Tainted Ley Line Nodes]] Updated - All six nodes completed and Node Golems in place for all servers.
<font color=green>You Give Town Crier Pyreal.</font><br>
----
Pyreal Rumor 1<br><br>
<font color=green>You Give Town Crier Pyreal.</font><br>
Pyreal Rumor 2<br><br></font>


=== New Locations ===
* [[Ancient Cloister]] - 82.5S 96.1E on [[Ithaenc Island]] (150+)
* [[Celestial Hand Stronghold]] - 39.7S 83.6E in [[Hebian-To]] (180+)
* [[Corrupted Catacombs]] - 23.9S, 54.1E near [[Sawato]] (180+)
* [[Eldrytch Web Stronghold]] - 26.3N, 49.6E in [[Cragstone]] (180+)
* [[Mana Forge]] - [[Cragstone]] - 25.7N 48.3E; [[Hebian-To]] - 39.8S 81.2E; [[Zaikhal]] - 13.4N 0.5E
* [[Massilor's Crypt]] - 65.4S 43.6W in [[Graveyard]] (180+)
* [[Moarsmen Priory]] - from the [[Blighted Verdant Moarsman Tunnels]]
* [[Northwatch Castle]] - 81.5N, 25E near [[Neydisa Castle]]
* [[Northwatch Castle Black Market]] - 81.5N 25E (Inside cave)
* [[Radiant Blood Stronghold]] - 12.8N, 0.7E in [[Zaikhal]] (180+)
* [[Rogue Delvings]] - 74.7N, 18.4E near [[Neydisa Castle]] (180+)
* [[Statue of Transport]] - 82.6S, 88.8E near [[Ithaenc Cathedral]]
* [[The Pit of Heretics]] - 88.0S, 55.0W near [[Candeth Keep]]
* [[Temple Door]]
* [[Vaeshok's Cave]]
* [[Wight Barrow]] - 65.3S 44.6W in [[Graveyard]] (No Req)


'''Mainland Town Criers'''
* [[Freebooter Isle]] (access via [[Statue of Transport]] - 82.6S, 88.8E) (180+ [[Knight]] Faction Rank)
** [[Bandit Magma Tubes]] - 54.4S, 97.2E
** [[Catacombs of Tar'Kelyn]] - 55.7S, 97.7E
** [[Deru Tree of Degar'Alesh]]
** [[Freebooter Keep]] - 64.0S, 97.5E
** [[Freebooter Keep Black Market]] - 64.2S, 97.6E
** [[Ruins of Degar'Alesh]] - 62.4S, 96.0E
** [[Ithaenc Archipelago (Portal)]]


<font color=darkgoldenrod>Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area. A troublesome development, don't you think?"</font><br><br>
* [[Moarsman Island]]
** [[Acolyte's Chamber]]
** [[Artifact Collection]]
** [[Chamber of the High Priest's First]]
** [[Chamber of the High Priest's Second]]
** [[Chamber of the High Priest's Third]]
** [[Moarsman Spawning Pool]]s
** [[Temple of Tthuun]]
** [[Nyr'leha shrine]]s
*** 92.9S, 55.5W - [[Shrine of the Sacred Deep Water]]
*** 93.5S, 57.4W - [[Shrine of the Blood Pearl]]
*** 92.2S, 52.8W - [[Shrine of the Temple Horn]]
*** 92.6S, 54.1W - [[Shrine of the Coral's Heart]]
*** 91.0s, 51.9W - [[Shrine of the Eye of T'thuun]]
*** 92.5S, 48.6W - [[Shrine of the Skull of Mishfain]]
*** 93.3S, 51.0W - [[Shrine of the Finger Bone of Mishfain]]
*** 93.4S, 52.9W - [[Shrine of the Scroll of Prophecy]]
*** 92.2S, 51.2W - [[Shrine of Hagrafash's Tooth Necklace]]
*** 93.6S, 54.4W - [[Shrine of the Spear of Baalforth, the Slayer]]


<font color=darkgoldenrod>Town Crier tells you, "News!  A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts.  They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."</font><br><br>
==== Updated Locations ====
* [[Graveyard]] - Extended to the south valley with many more rat spawns.


<font color=darkgoldenrod>Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth.  It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."</font><br><br>
----


<font color=darkgoldenrod>Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes?  The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting. They've each sent a recruiter to one of the mainland capital cities. I'd want to visit all three towns to speak to each recruiter and see what they're about."</font><br><br>
=== New NPCs ===
* [[Arcanum Broker]] - ([[Cragstone]] - 25.7N 48.3E); ([[Hebian-To]] - 39.8S 81.2E); ([[Zaikhal]] - 13.4N 0.5E)
* [[Arcanum Mana-smith]] - ([[Cragstone]] - 25.7N 48.3E); ([[Hebian-To]] - 39.8S 81.2E); ([[Zaikhal]] - 13.4N 0.5E)
* [[Arturus of the Eldrytch Web]] - 26.3N 49.6E in [[Cragstone]]
* [[Ayesha of the Radiant Blood]] - 12.8N 0.7E in [[Zaikhal]]
* [[Kirina of the Celestial Hand]] - 39.7S 83.6E in [[Hebian-To]]
* [[Gaston Shadowbound]] - 59.8S 88.0W in [[Ayan Baqur]]
* [[Massilor the Withered]]


<font color=darkgoldenrod>Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."</font><br><br>
===== [[Northwatch Castle Black Market]] NPCs =====
:* [[Arqubal the Archmage]]
:* [[Ilnorra Denasta]]
:* [[Janaris bint Bazheer]]
:* [[Master Mehkar al-Qalam]]
:* [[Purser Narissa Pelton]]


<font color=darkgoldenrod>Town Crier tells you, "News!  There's been a lot of new activity on the Dark Isle.  It seems the three Societies are quite interested in that island."</font><br><br>
===== [[Freebooter Keep Black Market]] NPCs =====
:* [[Hacha Jien the Archmage]]
:* [[Lormish Littlefinger]]
:* [[Master MacTavish]]
:* [[Pak Li-Shung]]
:* [[Purser Jak Halftoes]]


<font color=darkgoldenrod>Town Crier tells you, "There's a newly discovered island to the south of Dereth.  Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."</font><br><br>
===== [[Celestial Hand Stronghold]] NPCs =====
:{|border=0 cellpadding=5
|-valign=top
|
* [[Aldrion of the Celestial Hand]]
* [[Ali bin Qasid]]
* [[Alicia Bladesworn]]
* [[Aurellia du Cinghalle]]
* [[Balon Strongarm]]
* [[Boroth Bearhand]]
* [[Celestial Hand Quartermaster]]
* [[Commendations Officer]]
* [[Eccai Marinni]]
* [[Erline the Fleet]]
* [[Farnor the Archmage]]
* [[Francesca du Orza]]
* [[Gavin Hammerstone]]
* [[Giovanni di Alduressa]]
* [[Giri bint Ashud]]
|
* [[Hidoshi Kawara]]
* [[Jentha Strongarm]]
* [[Kanji Hatashiya]]
* [[Kaymor ibn Dumandi]]
* [[Kieran Stronghammer]]
* [[Kiko]]
* [[Kojina]]
* [[Marconi di Bellenesse]]
* [[Mashira bint Tamur]]
* [[Philonius Porbandar]]
* [[Promotions Officer]]
* [[Shishalti bint Jaffa]]
* [[Shopkeeper Polly]]
* [[Streza du Vorchass]]
|
* [[Sudeko Nojiri]]
* [[Turiq al Qorra]]
* [[Society Breastplate Armorsmith]]
* [[Society Gauntlets Armorsmith]]
* [[Society Girth Armorsmith]]
* [[Society Greaves Armorsmith]]
* [[Society Helm Armorsmith]]
* [[Society Pauldrons Armorsmith]]
* [[Society Sollerets Armorsmith]]
* [[Society Tassets Armorsmith]]
* [[Society Vambraces Armorsmith]]
* [[Society Vault Keeper]]
|-
|}


<font color=green>You Give Town Crier Pyreal.</font><br>
===== [[Eldrytch Web Stronghold]] NPCs =====
<font color=darkgoldenrod>Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things.  There's also some kind of fortress out there that the three Societies keep fighting over.  Even more interesting, there's a black market trading post attached to the fortress.  Too bad you have to be an advanced member of one of the Societies to get there."</font><br><br>


<font color=green>You Give Town Crier Pyreal.</font><br>
:{|border=0 cellpadding=5
<font color=darkgoldenrod>Town Crier tells you, "The realm is united!  The realm of town criers, that is.  In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."</font><br><br>
|-valign=top
|
* [[Aisley Swiftfoot]]
* [[Alexander Bowspeaker]]
* [[Annelina Fabarin]]
* [[Boshi Sutadasuto]]
* [[Chiyo]]
* [[Commendations Officer]]
* [[Corrado Wardun]]
* [[Denada Morningthaw]]
* [[Dorn Bowspeaker]]
* [[Durvush the Dusty]]
* [[Eldrytch Web Quartermaster]]
* [[Elloisa du Cinghalle]]
* [[Garain di Spesi]]
* [[Hador the Vengeful]]
* [[Hizuki Tama]]
|
* [[Istonia Charson]]
* [[Keiji Sozoji]]
* [[Khadira of the Eldrytch Web]]
* [[Leisall bint Jumadd]]
* [[Luciana du Maki]]
* [[Manto Sakara]]
* [[Milos ibn Ashud]]
* [[Promotions Officer]]
* [[Qa'li al-Kesh]]
* [[Raenholm the Archmage]]
* [[Ricaldo di Alduressa]]
* [[Satsuki]]
* [[Society  Breastplate Armorsmith]]
* [[Society Gauntlets Armorsmith]]
* [[Society Girth Armorsmith]]
|
* [[Society Greaves Armorsmith]]
* [[Society Helm Armorsmith]]
* [[Society Pauldrons Armorsmith]]
* [[Society Sollerets Armorsmith]]
* [[Society Tassets Armorsmith]]
* [[Society Vambraces Armorsmith]]
* [[Society Vault Keeper]]
* [[Shopkeep Gunderson]]
* [[Turvald Snorborgson]]
* [[Ualya bint Muyzal]]
* [[Zumaq al-Jaluzi]]
|-
|}


<font color=green>You Give Town Crier Pyreal.</font><br>
===== [[Radiant Blood Stronghold]] NPCs =====
<font color=darkgoldenrod>Town Crier tells you, "Have you heard about Northwatch Castle?  It's way up in the wild northern mountains, northeast of Mount Esper. Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."</font><br><br>
:{|border=0 cellpadding=5
|-valign=top
|
* [[Agbeart]]
* [[Akahana]]
* [[Aldoro di Belleforte]]
* [[Armand di Bellenesse]]
* [[Atsuko]]
* [[Berrando Piatelli]]
* [[Brizinna du Corcosi]]
* [[Cullum of Celdon]]
* [[Daisei Chirana]]
* [[Elesandra Trembol]]
* [[Gamri Nightshade]]
* [[Ian Foefinder]]
* [[Idaris bint Qumal]]
* [[Kalal ibn Dariz]]
* [[Kotaro Ueda]]
|
* [[Kylos Hunterson]]
* [[Lunbal Dolicci]]
* [[Payla bint Dumandi]]
* [[Pia du Cinghalle]]
* [[Promotions Officer]]
* [[Radiant Blood Quartermaster]]
* [[Rafin bin Fezesh]]
* [[Rheda the Watcher]]
* [[Saphine Brauno]]
* [[Shien Genda of the Radiant Blood]]
* [[Shopkeeper Lazlo]]
* [[Society Breastplate Armorsmith]]
* [[Society Gauntlets Armorsmith]]
* [[Society Girth Armorsmith]]
* [[Society Greaves Armorsmith]]
|
* [[Society Helm Armorsmith]]
* [[Society Pauldrons Armorsmith]]
* [[Society Sollerets Armorsmith]]
* [[Society Tassets Armorsmith]]
* [[Society Vambraces Armorsmith]]
* [[Society Vault Keeper]]
* [[Takahara Masikawa]]
* [[Ti'alla bint Ashud]]
* [[Vermilia the Archmage]]
* [[Viviana Fortiore]]
|-
|}


<font color=green>You Give Town Crier Pyreal.</font><br>
===== Updated NPCs =====
<font color=darkgoldenrod>Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever!  The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."</font><br><br>
:* [[Captain Anrayl]] - 29.9N 27.3E
:* [[Captain Nyino]] - 29.9N 27.3E
:* [[Captain Sovano]] - 29.9N 27.3E
:* [[Captain Tulmada]] - 29.9N 27.3E


----
----


=== [[Ulgrim]] Rumors ===
=== New Items ===
==== [[Spell Components]] ====
:'''''See [[Spell Research]] for a list of the new spell components and their usage.'''''
 
{{Item Table|Caption=[[Chests]]
| Mana Forge Advanced Equipment Chest
| Mana Forge Armor Chest
| Mana Forge Magic Chest
| Mana Forge Mixed Equipment Chest
| Mana Forge Weapon Chest
| Shard Mana Forge Equipment Chest
| Researcher's Chest
| Weapon Quartermaster's Chest
| Equipment Quartermaster's Chest
| Armor Quartermaster's Chest
| Shard Mana Forge Key
| Mana Forge Key
}}
 
{{Item Table|Caption=[[Celestial Hand]]
| Celestial Hand Armor Writ
| Celestial Hand Banner
| Celestial Hand Initiate Armor Writ
| Celestial Hand Initiate's Handbook
| Celestial Hand Stronghold Portal Gem
| Writ of Authorization
| Celestial Hand Trade Token
| Celestial Hand Commendation Ribbon
| Celestial Hand Helm Key
| Celestial Hand Sollerets Key
}}
 
{{Item Table|Caption=[[Eldrytch Web]]
| Eldrytch Web Armor Writ
| Eldrytch Web Banner
| Eldrytch Web Initiate Armor Writ
| Eldrytch Web Initiate's Handbook
| Eldrytch Web Stronghold Portal Gem
| Writ of Authorization
| Eldrytch Web Trade Token
| Eldrytch Web Commendation Ribbon
| Eldrytch Web Gauntlets Key
}}
 
{{Item Table|Caption=[[Radiant Blood]]
| Radiant Blood Initiate Armor Writ
| Radiant Blood Armor Writ
| Writ of Authorization
| Radiant Blood Initiate's Handbook
| Radiant Blood Stronghold Portal Gem
| Radiant Blood Banner
| Radiant Blood Trade Token
| Radiant Blood Commendation Ribbon
| Radiant Blood Breastplate Key
| Radiant Blood Girth Key
| Radiant Blood Greaves Key
| Radiant Blood Gauntlets Key
| Radiant Blood Helm Key
| Radiant Blood Pauldrons Key
| Radiant Blood Sollerets Key
| Radiant Blood Tassets Key
| Radiant Blood Vambraces Key
| Radiant Blood Sollerets Chest
| Radiant Blood Breastplate Chest
| Radiant Blood Gauntlets Chest
| Radiant Blood Greaves Chest
| Radiant Blood Tassets Chest
| Radiant Blood Vambraces Chest
| Radiant Blood Pauldrons Chest
| Radiant Blood Girth Chest
| Radiant Blood Helm Chest
}}
 
{{Item Table|Caption=[[Northwatch Castle]]
| Creeping Blight Banner of the Courtyard
| Creeping Blight Banner of the Spire
| Creeping Blight Banner of the Tower
| Celestial Hand Banner of the Courtyard
| Celestial Hand Banner of the Spire
| Celestial Hand Banner of the Tower
| Eldrytch Web Banner of the Courtyard
| Eldrytch Web Banner of the Spire
| Eldrytch Web Banner of the Tower
| Radiant Blood Banner of the Courtyard
| Radiant Blood Banner of the Spire
| Radiant Blood Banner of the Tower
}}
 
{{Item Table|Caption=[[Northwatch Castle Black Market]]
| Raider Lightning Arrow
| Raider Lightning Bolt
| Raider Lightning Spike
| Raider Lightning Atlatl Dart
| Wrapped Bundle of Raider Lightning Arrowheads
| Black Market Gem of Dispelling
| Pursuit Orb
| Black Market Health Elixir
| Black Market Mana Elixir
| Black Market Advancement Gem
}}


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests? Inconceivable!"</font><br><br>
{{Item Table|Caption=[[Initiate Quests]]
| Slimy Key
| Corrupted Mana Shard
| Initiate's Treasure Key
| Altered Dark Remoran Fin
| Pyre Skeleton Jaw
| Donnarion's Key
| Haroush's Key
  | Joroshi's Key
| Benedino's Letter
| Lens of Filinuvekta
| Adept's Treasure Key
}}


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Oh ho! So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh? I don't trust consolidation in the media, kid, and neither should you. This is the latest Virindi sneak attempt to turn our brains to applesauce."</font><br><br>
{{Item Table|Caption=[[Adept Quests]]
  | Falatacot Battle Report
| Mhoire Carved Cenotaph
| Archaeologist's Tracing Paper
| Imprinted Archaeologist's Paper
| Crystal of Perception
| Rock (Dark Isle)
| Supplies for Massilor
| Black Coral
| Leatherbound Journal
| Knight's Treasure Key
| Aged Falatacot Scroll
| Stained Falatacot Scroll
| Tattered Falatacot Scroll
| Worn Falatacot Scroll
| Wrinkled Falatacot Scroll
| Rituals of Purification
| The Blessed Trees
| The Circle of Giving
  | A Delicate Web
  | The Darkest Roots
}}


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about? You can thank me for those. Yep, I decided to finally get off my duff and write out a new set of spells. I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."</font><br><br>
{{Item Table|Caption=[[Knight Quests]]
| Glowing Jungle Lily
| Glowing Moar Gland
| Mana-Infused Jungle Flower
| Amulet of T'thuun
  | Blood of T'thuun
  | Dagger of T'thuun
| Brood Mother's Reckoning
  | Lord's Treasure Key
}}


<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own. It's called the Ancient and Benevolent Knights of the Empty Mug. We quest to empty every mug in Dereth. The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger. You can curry favor with our society by bringing me a mug of stout to empty."</font><br><br>
{{Item Table|Caption=[[Lord Quests]]
| Blood Pearl
| Coral's Heart
| Eye of T'thuun
| Finger Bone of Mishfain
| Hagrafash Tooth Necklace
  | Holy Symbol
| Kothmox's Staff
| Shrine of the Temple Horn
| Sacred Deep Water
| Scroll of Prophecy
  | Skull of Mishfain
  | Spear of Baalfroth, the Slayer
| Temple Horn
| Ancient Falatacot Tome of Light
| Skith'Kirit's Severed Head
| Titanic Dericost Mnemosyne
| Skith'Kirit's Key
| Armory Key
| Master's Treasure Key
  | Vault Key
}}


<font color=green>You give Ulgrim the Unpleasant Stout.</font><br>
{{Item Table|Caption=Miscellaneous
Stout Rumor 1<br><br>
| Mana Foci
<font color=green>You give Ulgrim the Unpleasant Stout.</font><br>
| Pristine Mana Shard
Stout Rumor 2<br><br></font>
| Ornate Armor Writ
| Society Gem of Dispelling
| Coral Hollow
| Giant Jungle Phyntos Wasp Stinger
| Reefhunter's Reckoning
| Electric Baton
| Lightning Longbow
| T'thuun Bow
| T'thuun Claw
| T'thuun Dagger
| T'thuun Mace
| T'thuun Shield
| T'thuun Spear
| T'thuun Sword
}}


----
----


=== New [[Quests]] ===
=== New [[Spells]] ===
{{Icon Link|Mana Scarab}}
 
''See [[Spell Research]] for scroll creation''
 
* [[Incantation of Nullify All Magic Self]] (Dispels VIII and below)
 
==== [[Creature Magic]] ====
''See [[VIII Creature Scrolls]] for a complete list of player castable spells.''
* [[Epic Endurance]] (+20 Endurance)
* [[Epic Dagger Aptitude]] (+20 Dagger Skill)
* [[Epic Jumping Prowess]] (+20 Jumping Skill)
* [[Epic War Magic Aptitude]] (+20 War Magic)
* [[Society Initiate's Blessing]] (+2 to all Attributes)
* [[Society Adept's Blessing]] (+4 to all Attributes)
* [[Society Knight's Blessing]] (+6 to all Attributes)
* [[Society Lord's Blessing]] (+8 to all Attributes)
* [[Society Master's Blessing]] (+10 to all Attributes)
 
==== [[Item Magic]] ====
''See [[VIII Item Scrolls]] for a complete list of player castable spells.''
* [[Epic Acid Bane]] (+20% Acid)
* [[Epic Blood Thirst]] (+7 Damage)
* [[Epic Defender]] (+7% Melee)
* [[Epic Heart Thirst]] (+7% Attack)
* [[Epic Slashing Bane]] (+20% Slashing)
* [[Incantation of Blood Drinker]] (+24 Damage) (not player castable)
* [[Incantation of Spirit Drinker]] (+7% Elemental Damage) (Same as VII) (not player castable)
 
==== [[Life Magic]] ====
''See [[VIII Life Scrolls]] for a complete list of player castable spells.''
* [[Epic Armor]] (+60 Armor)
* [[Raider Tag]] (Drain 1-2 Health)


==== [[War Magic]] ====
''See [[VIII War Scrolls]] for a complete list of player castable spells.''


----
----


=== New NPCs ===
=== New [[Scrolls]] ===
* [[Arcanum Broker]] - 13.4N, 0.5E in [[Zaikhal]]
''See [[Spell Research#Scroll List|Spell Research Scroll List]]''
* [[Arcanum Mana-smith]] - 13.4N, 0.5E in [[Zaikhal]]


----
----


=== New Locations ===
=== New [[Titles]] ===
* [[Freebooter Isle]]
* [[Ulgrim the Unpleasant|Ulgrim's Happy Hundredth]]
* [[Moarsman City]]
:<font color=green>Grand Masterful Poobah Ulgrim has accepted <Your Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!</font>
* [[Graveyard]] Expanded
<br> In commemoration of the 100th patch (may only be available this month).


----
----


=== New Items ===
=== Portal.dat ===
dd* [[Mana Forge Advanced Equipment Chest]]
:[[File:Portaldat 200808.png|300px]]
* [[Mana Forge Armor Chest]]
 
* [[Mana Forge Magic Chest]]
* [[Mana Forge Mixed Equipment Chest]]
* [[Mana Forge Weapon Chest]]
* [[Shard Mana Forge Equipment Chest]]
----
----


=== New [[Titles]] ===
=== New [[Creatures]] ===
:{|cellpadding=5
|-valign=top
|
{{Creature Class|Blighted Moarsman
| Blind Keeper
| Brood Mother
| Gate Watcher
| High Priest's Acolyte
| High Priest's First
| High Priest's Second
| High Priest's Third
| High Priest of T'thuun
| Magshuth Moarsman
| Maguth Moarsman
| Moarsman Sacrificer
| Mogshuth Moarsman
| Moguth Moarsman
| Prior Kothmox
| Shoguth Moarsman
| Shogshuth Moarsman
| Spawn
| Spawn Watcher
| Spawnling
| Temple Guardian (Moarsman)
}}
|
{{Creature Class|Human
| Assassin (Level 215)
| Bandit Mana Hunter
| Bandit Mana Hunter Boss
| Benedino
| Captain Donnarion
| Captain Haroush
| Captain Joroshi
| Celestial Hand Scout
| Eldrytch Web Scout
| Radiant Blood Scout
| Master Archer
| Master Mage (Creature)
| Master Soldier
}}
{{Creature Class|Misc. Creature Class
| Coral Tower
}}
|
{{Creature Class|Moar
| Ardent Moar
| Blessed Moar
| Verdant Moar
}}
 
{{Creature Class|Moarsman
| Ardent Moarsman
| Blessed Moarsman
| Verdant Moarsman
}}
 
{{Creature Class|Niffis
| Ashris Niffis
}}
 
{{Creature Class|Phyntos Wasp
| Giant Jungle Phyntos Wasp
}}
|
{{Creature Class|Sclavus
| Afessa Sclavus Soldier
| Kathirik
| Sclavus Acolyte of T'thuun
| Sclavus Sacrificer
| Siessa Sclavus Soldier
| Skith'Kirit
| Temple Guardian (Sclavus)
| Tikchti
}}


{{Creature Class|Shallows Shark
| Great Devourer
}}


{{Creature Class|Undead
| Shambling Archivist
| Vaeshok
}}
|}
----
----
=== New Creatures ===


=== Images ===
==== New Loot Gallery ====
Examples of loot items from the new loot tier:
Click image for full size.
<gallery widths=200px heights=200px perrow=4>
File:Tier 8 Loot - Ivory Jitte.jpg
File:Tier 8 Loot - Ruby Acid Dericost Blade.jpg
File:Tier 8 Loot - Ivory Knuckles.jpg
File:Tier 8 Loot - Silver Covenant Breastplate.jpg
File:Tier 8 Loot - Silk Shirt.jpg
File:Tier 8 Loot - Ivory Heavy Bracelet.jpg
File:Tier 8 Loot - Silver Olthoi Bracers.jpg
File:Tier 8 Loot - Copper Slashing Staff.jpg
File:Tier 8 Loot - Gold Tenassa Sleeves.jpg
File:Alduressa Olthoi Helm Live.jpg
File:Koujia Olthoi Helm Live.jpg
</gallery>
----
----


=== Known Issues ===
=== Known Issues ===
* The [[Promotions Officer]] uses code instead of speech for rank advancement:
:<font color=darkgoldenrod>Commendations Officer tells you, "Please speak with <Rank 2 Gateway Quest NPC>, here in this Stronghold."</font><br>
*Globals for taking a PK land control area seem to be jumbled. For example taking the Northwatch fort gives a global for Freebooter Isle.
* Impen 8 spell appears to increase armor value by 220, which is the same as Impen 7.
*NPC [[Shopkeeper Polly]] of the Celestial Hand Stronghold uses the dialog from the shopkeeper of Sanamar:
:<font color=darkgoldenrod>Shopkeeper Polly tells you, "Feel free to peruse my wares. But know this; one day the King will crush your weeping Queen. And you Bloodless will take your rightful place in the pits of the Eaters."</font>
*NPC [[Farnor the Archmage]] of the Celestial Hand Stronghold uses the dialog from [[Fadsahil al-Tashbi the Master Archmage]].
:<font color=darkgoldenrod>Farnor the Archmage tells you, "You have traveled far...How can I serve thee?"</font>
* Burden does not drop with a full pack and usting. [http://forums.ac.turbine.com/showthread.php?t=39643 Link]
* You can not turn in society gaunts or soles for coins as stated in Society Handbook.
* Currently all NPCs beyond sollerets and gauntlets say you must be a Lord, contrary to the information contained in the [[Celestial Hand Initiate's Handbook|Initiate's Handbook]]. This appears to just be a dialog typo as a player was able to get the greaves after advancing to Adept.
* The edge effects appear to be bugged with the spell component quill icons, they do not change when adding a mana scarab to infuse. It appears as if it was intended that they change (the Quill of Extraction has the standard black edge which I suspect was meant to be for all four quills as you find them, while the other three quills have a magic white edge effect which I suspect was intended for when they have been infused.) [[Image:Quill of Extraction Icon.png]] [[Image:Quill of Infliction Icon.png]]
* The Society armor chests seem to be weighted to generate armor with a certain racial requirement. Blood seems to generate more Gharu'ndim reqs, Web generate Aluvian, and Hand generate Sho.
<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
[http://forums.ac.turbine.com/showthread.php?&postid=420037#post420037'''Link''']<br>
We need to do a little more internal observation here, but it looks like this may be happening. If so, it was not intentional and has to do with how the armor profiles are specified in the chests, which is going to make it especially tricksy to fix.
{|border=0 cellpadding=5 style=background:#E0E0E0
|-valign=top
|[[Image:Turbine Icon.png]]
| Lupus Argenteus
|}</div>
* The dungeon by the Mage Academy is referred to as the Rogue Delvings by the keys inside it, but the portal is called the Corrupted Catacombs.
* The new intro music/splash plays even if sound is turned off.
* The attribute beer (+50) are overrided by the attribute buff 8 (+45). I.E : Ivory Heavy Bracelet cast Incantation of Endurance Self on you, surpassing Hunter's Hardiness
* When attempting to solve the riddle in the [[Lord Test]], if the answer results in 78, the quest is currently bugged.
<div style="background-color:#E0E0E0; border:2px solid #C0C0C0;width:80%;padding:30px;margin-bottom:20px;margin-left:5%;margin-right:10%;">
[http://forums.ac.turbine.com/showthread.php?p=429480#post429480'''Link''']<br>
If you get this riddle go over to where the other statue spawns and use the hollow numbered 150.
It will reference the correct hollow in the upcoming patch.
{|border=0 cellpadding=5 style=background:#E0E0E0
|-valign=top
|[[Image:Turbine Icon.png]]
| NoWorries
|}</div>


==== Typos ====
* [[Writ of Authorization]] - An [sic] writ authorizing...
* [[Celestial Hand Stronghold Recall Gem]] - Not a recall gem, a Portal Gem (like [[Radiant Blood Stronghold Portal Gem]]).
* When advancing rank, A variable is not replaced in: <font color="green">Commendations Officer tells you, "Please speak with <Rank 2 Gateway Quest NPC>, here in this Stronghold."</font>
----
----


=== Splash Screen ===
=== Splash Screen ===
[[Image:200808_AC_Splash.jpg]]
[[Image:Ancient Powers Splash Screen.jpg]]


[[Category:Patch]]
[[Category:Patch]]

Latest revision as of 19:52, 25 May 2013

Related topics: 100th Update Preview

Previous Patch - All Patches - Next Patch

August 2008 - Announcements Page

Turbine Announcements

August 25th Teaser Images

Special thanks to Frelorn for all his hard work!

Teaser

Rollout

Release Notes

Discoveries

Town Crier Rumors

UPDATE: The Viamontian Town Criers and Mainland Town Criers have merged together:

Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news. I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."
Town Crier tells you, "The realm is united! The realm of town criers, that is. In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."

Free Rumors:

Town Crier tells you, "A great advancement! Scholars report that they have made a breakthrough and can now cast eighth-level spells! It may not be easy to learn how to cast them yourself, however..."
Town Crier tells you, "There's a newly discovered island to the south of Dereth. Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."
Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."
Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area. A troublesome development, don't you think?"
Town Crier tells you, "News! There's been a lot of new activity on the Dark Isle. It seems the three Societies are quite interested in that island."
Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes? The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting. They've each sent a recruiter to one of the mainland capital cities. I'd want to visit all three towns to speak to each recruiter and see what they're about."
Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce. I wonder how to get a crack at some of that treasure?"
Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth. It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."
Town Crier tells you, "News! A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts. They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."

Pyreal Rumors:

Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh? I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."
Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting! The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."
Town Crier tells you, "Have you heard about Northwatch Castle? It's way up in the wild northern mountains, northeast of Mount Esper. Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."
Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things. There's also some kind of fortress out there that the three Societies keep fighting over. Even more interesting, there's a black market trading post attached to the fortress. Too bad you have to be an advanced member of one of the Societies to get there."
Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever! The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."
Town Crier tells you, "The Dark Isle is alight with activity again! The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."
Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle. Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."
Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."

Ulgrim Rumors

Free Rumors:

Ulgrim the Unpleasant tells you, "Oh ho! So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh? I don't trust consolidation in the media, kid, and neither should you. This is the latest Virindi sneak attempt to turn our brains to applesauce."
Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests? Inconceivable!"
Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about? You can thank me for those. Yep, I decided to finally get off my duff and write out a new set of spells. I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."
Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own. It's called the Ancient and Benevolent Knights of the Empty Mug. We quest to empty every mug in Dereth. The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger. You can curry favor with our society by bringing me a mug of stout to empty."
Ulgrim the Unpleasant tells you, "There's so much going on! I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating. A cool mug of stout would sure cool me off. That was a hint, kid."

Stout Rumors:

Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization. I guess they think I'm one of them because I sit here and try to tell it like it is. But I'm not one of them. I speak higher truths. They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."
Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days. I even heard that the Graveyard's borders have expanded. Pretty scary, isn't it? You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."
Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug. Feel free to go around and tell people that you're a Knight of the Empty Mug. I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."
Ulgrim the Unpleasant tells you, "Just kidding! Boy, how gullible are you? There's no such secret society! Really, the very idea."
Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle. It actually used to be my vacation home, before I lost the deed in a poker game. I'm very bitter about it, and only the sweet sweet taste of stout makes me forget. So no, I'm not going to tell you how to get there. I'll tell you where to go, all right, but you won't like it."
Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day. Asked him why he joined his Society. He said something about wanting to secure Dereth for the greater good, defending against outside threats. He babbled a lot. Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk! So I teleported him over Fort Tethana. I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."
Ulgrim the Unpleasant tells you, "Moarsman Island? Yeah, I know how to get there. You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island. Watch for the ziggurats. Simple! Why is it so hard for people to figure out?"
Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once. Met that fella Oswald there. We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long. All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."
Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right? He's such a thief. If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family. They're all black sheep too. So maybe I'm the white sheep. Or the grey sheep. Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."
Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"
Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."
Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells. Don't ask me how to get them. Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with me. I am the soul of moderation. Now get me another drink, kid!"

Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years. The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years. I think I'll perk myself up by trying to drink a hundred mugs of stout today. A hundred stouts for a hundred years! Doesn't that sound grand?"
Ulgrim interrupts his quiet conversation and yells, "That's right! A hundred! Who else can say a hundred! No one's got the fortitude I do, to stand up to a hundred beers!"

Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!
Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why? You've given me my hundredth stout of the day! Or close enough, anyway. I stopped counting after about fifty. You actually get to join the Knights of the Empty Mug. Membership confers no bonuses other than a neat title."
Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."

New UI and Game Changes

The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.

New Quests

Initiation Quests

Initiate Level Quests

Adept Level Quests

Knight Level Quests

Lord Level Quests

Master Level Quests

  • None

Live Events

A small horde of Blighted Moarsmen are attacking Shoushi! Help is requested!
    • September 1st - Leafcull
A small horde of Blighted Moarsmen are attacking Qalaba’r! Help is requested!

Updated Quests


New Locations

Updated Locations

  • Graveyard - Extended to the south valley with many more rat spawns.

New NPCs

Northwatch Castle Black Market NPCs
Freebooter Keep Black Market NPCs
Celestial Hand Stronghold NPCs
Eldrytch Web Stronghold NPCs
Radiant Blood Stronghold NPCs
Updated NPCs

New Items

Spell Components

See Spell Research for a list of the new spell components and their usage.


Chests
Mana Forge Advanced Equipment Chest
Mana Forge Armor Chest
Mana Forge Magic Chest
Mana Forge Mixed Equipment Chest
Mana Forge Weapon Chest
Shard Mana Forge Equipment Chest
Researcher's Chest
Weapon Quartermaster's Chest
Equipment Quartermaster's Chest
Armor Quartermaster's Chest
Shard Mana Forge Key
Mana Forge Key


Celestial Hand
Celestial Hand Armor Writ
Celestial Hand Banner
Celestial Hand Initiate Armor Writ
Celestial Hand Initiate's Handbook
Celestial Hand Stronghold Portal Gem
Writ of Authorization
Celestial Hand Trade Token
Celestial Hand Commendation Ribbon
Celestial Hand Helm Key
Celestial Hand Sollerets Key


Eldrytch Web
Eldrytch Web Armor Writ
Eldrytch Web Banner
Eldrytch Web Initiate Armor Writ
Eldrytch Web Initiate's Handbook
Eldrytch Web Stronghold Portal Gem
Writ of Authorization
Eldrytch Web Trade Token
Eldrytch Web Commendation Ribbon
Eldrytch Web Gauntlets Key


Radiant Blood
Radiant Blood Initiate Armor Writ
Radiant Blood Armor Writ
Writ of Authorization
Radiant Blood Initiate's Handbook
Radiant Blood Stronghold Portal Gem
Radiant Blood Banner
Radiant Blood Trade Token
Radiant Blood Commendation Ribbon
Radiant Blood Breastplate Key
Radiant Blood Girth Key
Radiant Blood Greaves Key
Radiant Blood Gauntlets Key
Radiant Blood Helm Key
Radiant Blood Pauldrons Key
Radiant Blood Sollerets Key
Radiant Blood Tassets Key
Radiant Blood Vambraces Key
Radiant Blood Sollerets Chest
Radiant Blood Breastplate Chest
Radiant Blood Gauntlets Chest
Radiant Blood Greaves Chest
Radiant Blood Tassets Chest
Radiant Blood Vambraces Chest
Radiant Blood Pauldrons Chest
Radiant Blood Girth Chest
Radiant Blood Helm Chest


Northwatch Castle
Creeping Blight Banner of the Courtyard
Creeping Blight Banner of the Spire
Creeping Blight Banner of the Tower
Celestial Hand Banner of the Courtyard
Celestial Hand Banner of the Spire
Celestial Hand Banner of the Tower
Eldrytch Web Banner of the Courtyard
Eldrytch Web Banner of the Spire
Eldrytch Web Banner of the Tower
Radiant Blood Banner of the Courtyard
Radiant Blood Banner of the Spire
Radiant Blood Banner of the Tower


Northwatch Castle Black Market
Raider Lightning Arrow
Raider Lightning Bolt
Raider Lightning Spike
Raider Lightning Atlatl Dart
Wrapped Bundle of Raider Lightning Arrowheads
Black Market Gem of Dispelling
Pursuit Orb
Black Market Health Elixir
Black Market Mana Elixir
Black Market Advancement Gem


Initiate Quests
Slimy Key
Corrupted Mana Shard
Initiate's Treasure Key
Altered Dark Remoran Fin
Pyre Skeleton Jaw
Donnarion's Key
Haroush's Key
Joroshi's Key
Benedino's Letter
Lens of Filinuvekta
Adept's Treasure Key


Adept Quests
Falatacot Battle Report
Mhoire Carved Cenotaph
Archaeologist's Tracing Paper
Imprinted Archaeologist's Paper
Crystal of Perception
Rock (Dark Isle)
Supplies for Massilor
Black Coral
Leatherbound Journal
Knight's Treasure Key
Aged Falatacot Scroll
Stained Falatacot Scroll
Tattered Falatacot Scroll
Worn Falatacot Scroll
Wrinkled Falatacot Scroll
Rituals of Purification
The Blessed Trees
The Circle of Giving
A Delicate Web
The Darkest Roots


Knight Quests
Glowing Jungle Lily
Glowing Moar Gland
Mana-Infused Jungle Flower
Amulet of T'thuun
Blood of T'thuun
Dagger of T'thuun
Brood Mother's Reckoning
Lord's Treasure Key


Lord Quests
Blood Pearl
Coral's Heart
Eye of T'thuun
Finger Bone of Mishfain
Hagrafash Tooth Necklace
Holy Symbol
Kothmox's Staff
Shrine of the Temple Horn
Sacred Deep Water
Scroll of Prophecy
Skull of Mishfain
Spear of Baalfroth, the Slayer
Temple Horn
Ancient Falatacot Tome of Light
Skith'Kirit's Severed Head
Titanic Dericost Mnemosyne
Skith'Kirit's Key
Armory Key
Master's Treasure Key
Vault Key


Miscellaneous
Mana Foci
Pristine Mana Shard
Ornate Armor Writ
Society Gem of Dispelling
Coral Hollow
Giant Jungle Phyntos Wasp Stinger
Reefhunter's Reckoning
Electric Baton
Lightning Longbow
T'thuun Bow
T'thuun Claw
T'thuun Dagger
T'thuun Mace
T'thuun Shield
T'thuun Spear
T'thuun Sword



New Spells

Mana Scarab

See Spell Research for scroll creation

Creature Magic

See VIII Creature Scrolls for a complete list of player castable spells.

Item Magic

See VIII Item Scrolls for a complete list of player castable spells.

Life Magic

See VIII Life Scrolls for a complete list of player castable spells.

War Magic

See VIII War Scrolls for a complete list of player castable spells.


New Scrolls

See Spell Research Scroll List


New Titles

Grand Masterful Poobah Ulgrim has accepted <Your Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!


In commemoration of the 100th patch (may only be available this month).


Portal.dat


New Creatures

Blighted Moarsman

Human

Misc. Creature Class

Moar

Moarsman

Niffis

Phyntos Wasp

Sclavus

Shallows Shark

Undead


Images

New Loot Gallery

Examples of loot items from the new loot tier: Click image for full size.


Known Issues

Commendations Officer tells you, "Please speak with <Rank 2 Gateway Quest NPC>, here in this Stronghold."
  • Globals for taking a PK land control area seem to be jumbled. For example taking the Northwatch fort gives a global for Freebooter Isle.
  • Impen 8 spell appears to increase armor value by 220, which is the same as Impen 7.
  • NPC Shopkeeper Polly of the Celestial Hand Stronghold uses the dialog from the shopkeeper of Sanamar:
Shopkeeper Polly tells you, "Feel free to peruse my wares. But know this; one day the King will crush your weeping Queen. And you Bloodless will take your rightful place in the pits of the Eaters."
Farnor the Archmage tells you, "You have traveled far...How can I serve thee?"
  • Burden does not drop with a full pack and usting. Link
  • You can not turn in society gaunts or soles for coins as stated in Society Handbook.
  • Currently all NPCs beyond sollerets and gauntlets say you must be a Lord, contrary to the information contained in the Initiate's Handbook. This appears to just be a dialog typo as a player was able to get the greaves after advancing to Adept.
  • The edge effects appear to be bugged with the spell component quill icons, they do not change when adding a mana scarab to infuse. It appears as if it was intended that they change (the Quill of Extraction has the standard black edge which I suspect was meant to be for all four quills as you find them, while the other three quills have a magic white edge effect which I suspect was intended for when they have been infused.)
  • The Society armor chests seem to be weighted to generate armor with a certain racial requirement. Blood seems to generate more Gharu'ndim reqs, Web generate Aluvian, and Hand generate Sho.

Link
We need to do a little more internal observation here, but it looks like this may be happening. If so, it was not intentional and has to do with how the armor profiles are specified in the chests, which is going to make it especially tricksy to fix.

Lupus Argenteus
  • The dungeon by the Mage Academy is referred to as the Rogue Delvings by the keys inside it, but the portal is called the Corrupted Catacombs.
  • The new intro music/splash plays even if sound is turned off.
  • The attribute beer (+50) are overrided by the attribute buff 8 (+45). I.E : Ivory Heavy Bracelet cast Incantation of Endurance Self on you, surpassing Hunter's Hardiness
  • When attempting to solve the riddle in the Lord Test, if the answer results in 78, the quest is currently bugged.

Link
If you get this riddle go over to where the other statue spawns and use the hollow numbered 150.

It will reference the correct hollow in the upcoming patch.

NoWorries

Typos


Splash Screen