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  | Celestial Hand Trade Token
  | Celestial Hand Trade Token
  | Celestial Hand Commendation Ribbon
  | Celestial Hand Commendation Ribbon
| Celestial Hand Helm Key
  | Celestial Hand Sollerets Key
  | Celestial Hand Sollerets Key
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  | Kathirik
  | Kathirik
  | Sclavus Acolyte of T'thuun
  | Sclavus Acolyte of T'thuun
| Sclavus Acolyte of T'thuun (Level 220)
  | Sclavus Sacrificer
  | Sclavus Sacrificer
  | Siessa Sclavus Soldier
  | Siessa Sclavus Soldier

Latest revision as of 19:52, 25 May 2013

Related topics: 100th Update Preview

Previous Patch - All Patches - Next Patch

August 2008 - Announcements Page

Turbine Announcements

August 25th Teaser Images

Special thanks to Frelorn for all his hard work!

Teaser

Rollout

Release Notes

Discoveries

Town Crier Rumors

UPDATE: The Viamontian Town Criers and Mainland Town Criers have merged together:

Town Crier tells you, "Due to the recent detente between King Varicci and Queen Elysa, all the realm's town criers share the same news. I applaud our ruler's wisdom for reaching across the Halaetan Straits to make peace with our neighbor, in this time of peril."
Town Crier tells you, "The realm is united! The realm of town criers, that is. In light of improving relations between Queen Elysa and King Varicci, and with the realm riven by mysterious and powerful secret orders, the heraldic guilds have decided to merge, and deliver the news with one voice."

Free Rumors:

Town Crier tells you, "A great advancement! Scholars report that they have made a breakthrough and can now cast eighth-level spells! It may not be easy to learn how to cast them yourself, however..."
Town Crier tells you, "There's a newly discovered island to the south of Dereth. Rumors are that it's home to a bunch of Moarsmen, but very few people seem to know how to get there..."
Town Crier tells you, "There's a newly discovered island off the southeastern coast of Dereth, but as yet we don't seem to know how to get there or what lives there."
Town Crier tells you, "The Empyrean Graveyard of the Direlands seems to have... expanded, and the Societies are sending more and more of their scouts through the area. A troublesome development, don't you think?"
Town Crier tells you, "News! There's been a lot of new activity on the Dark Isle. It seems the three Societies are quite interested in that island."
Town Crier tells you, "You've heard of the three new secret societies of Dereth, yes? The Celestial Hand, the Eldrytch Web, and the Radiant Blood have started openly recruiting. They've each sent a recruiter to one of the mainland capital cities. I'd want to visit all three towns to speak to each recruiter and see what they're about."
Town Crier tells you, "It seems even richer loot than ever before is available, but opportunities to get at this inconceivable level of loot seem scarce. I wonder how to get a crack at some of that treasure?"
Town Crier tells you, "Adventurers have come across a new strong castle in the northernmost mountains of Dereth. It's called Northwatch keep, and apparently it is the site of some squabbling between the three new Societies."
Town Crier tells you, "News! A mysterious organization of smugglers and thieves has opened up a couple of black market trading posts. They claim no allegiance to any ruler or society, but they offer their business to whichever society is strong enough to control their local town."

Pyreal Rumors:

Town Crier tells you, "Heard about that new island of Moarsmen to the south, eh? I know it's south of the land bridge, but I think you have to be an advanced member of one of the Societies to get there."
Town Crier tells you, "The three new clandestine Societies of Dereth have started recruiting! The Celestial Hand's recruiter is stationed in Hebian-To, the Eldrytch Web's recruiter is in Cragstone, and the Radiant Blood posted their recruiter to Zaikhal."
Town Crier tells you, "Have you heard about Northwatch Castle? It's way up in the wild northern mountains, northeast of Mount Esper. Apparently the three Societies are fighting over who gets to keep it, because whoever owns it gets access to the black market trading post there."
Town Crier tells you, "That newly discovered Freebooter Isle, so I've heard, is home to Moars, Moarsmen, and terrifying armored Sclavus, among other things. There's also some kind of fortress out there that the three Societies keep fighting over. Even more interesting, there's a black market trading post attached to the fortress. Too bad you have to be an advanced member of one of the Societies to get there."
Town Crier tells you, "The Empyrean Graveyard of the Direlands is even busier than ever! The grounds seem to have mysteriously expanded somehow, and new creatures have turned up... But most interesting, the three Societies have their newest acolytes scouring the grounds there for various items."
Town Crier tells you, "The Dark Isle is alight with activity again! The three societies are sending some of their newer recruits on missions to the island to make them prove their worth."
Town Crier tells you, "The Black Market offers some incredible items that only they know how to get at their outposts on Freebooter Isle and in Northwatch Castle. Unfortunately, your Society has to be in control of that location in order to gain access to the Black Market's amazing wares."
Town Crier tells you, "I've heard tell that there's treasure and loot out there bearing even more powerful enchantments than we've ever seen, but it's all locked up in chests... I think the Societies have the best line on getting at that loot, but there are opportunities for the unaligned to get keys as well..."

Ulgrim Rumors

Free Rumors:

Ulgrim the Unpleasant tells you, "Oh ho! So the town crier guilds of the mainland and of the Viamontian realm have decided to stop competing with each other, eh? I don't trust consolidation in the media, kid, and neither should you. This is the latest Virindi sneak attempt to turn our brains to applesauce."
Ulgrim the Unpleasant tells you, "You tell me there's even richer loot than we've ever seen, sitting around Dereth locked up in chests? Inconceivable!"
Ulgrim the Unpleasant tells you, "Those new spells that everyone's going on about? You can thank me for those. Yep, I decided to finally get off my duff and write out a new set of spells. I know, I know, I'm such a great guy... The kind of great guy who deserves a free mug of stout now and again, I dare say."
Ulgrim the Unpleasant tells you, "Oh yeah, I'm starting a secret society of my own. It's called the Ancient and Benevolent Knights of the Empty Mug. We quest to empty every mug in Dereth. The Celestial Hand, the Radiant Blood, the Eldrytch Web... those folks are all capable, I'm sure, but not a one of them can outdrink an Empty Mugger. You can curry favor with our society by bringing me a mug of stout to empty."
Ulgrim the Unpleasant tells you, "There's so much going on! I almost can't keep track of the new developments, what with the Societies recruiting, the black markets opening, the new islands sprouting up, new spells... My old mind is overheating. A cool mug of stout would sure cool me off. That was a hint, kid."

Stout Rumors:

Ulgrim the Unpleasant tells you, "You know, right around the time the town crier guilds from the mainland and the Viamontian lands decided to merge, they invited me to join their new organization. I guess they think I'm one of them because I sit here and try to tell it like it is. But I'm not one of them. I speak higher truths. They're all so tediously absorbed in 'reality' and 'truth' and nonsense like that."
Ulgrim the Unpleasant tells you, "I hear there's even more going on at the Graveyard these days. I even heard that the Graveyard's borders have expanded. Pretty scary, isn't it? You wouldn't think that, in a land where everyone's kinda immortal, that mortuaries would be a growth industry."
Ulgrim the Unpleasant tells you, "Ah, you've proven yourself worthy to join the Ancient and Benevolent Knights of the Empty Mug. Feel free to go around and tell people that you're a Knight of the Empty Mug. I'd show you our secret handshake, but really it only works when you're blind, stumbling drunk."
Ulgrim the Unpleasant tells you, "Just kidding! Boy, how gullible are you? There's no such secret society! Really, the very idea."
Ulgrim the Unpleasant tells you, "Don't ask me how to get to Freebooter Isle. It actually used to be my vacation home, before I lost the deed in a poker game. I'm very bitter about it, and only the sweet sweet taste of stout makes me forget. So no, I'm not going to tell you how to get there. I'll tell you where to go, all right, but you won't like it."
Ulgrim the Unpleasant tells you, "I talked to one of those Society recruiters the other day. Asked him why he joined his Society. He said something about wanting to secure Dereth for the greater good, defending against outside threats. He babbled a lot. Finally I asked him what kind of beer they serve in the Society tavern, and he had the effrontery to call me a useless drunk! So I teleported him over Fort Tethana. I'd rather be a useless drunk than a flattened pile of gore in the middle of Teth."
Ulgrim the Unpleasant tells you, "Moarsman Island? Yeah, I know how to get there. You run west from here until you reach the coast, then take a left turn, follow the curve until it flattens out, then take a right and swim until you hit the shore of the new island. Watch for the ziggurats. Simple! Why is it so hard for people to figure out?"
Ulgrim the Unpleasant tells you, "Oh yeah, I went up to Northwatch Castle once. Met that fella Oswald there. We played dice and drank a few rounds together, but ultimately I decided I didn't want to hang out there too long. All the factional violence was starting to get a little off-putting, especially when someone got blood on my nice new white pants."
Ulgrim the Unpleasant tells you, "You know my cousin MacTavish runs one of the black market outposts, right? He's such a thief. If it weren't for my other cousins MacDugal and MacNiall, MacTavish would be the black sheep of the family. They're all black sheep too. So maybe I'm the white sheep. Or the grey sheep. Yeah, my nephew Ardry would be the white sheep, if he weren't spattered with blood and mud all the time."
Ulgrim the Unpleasant tells you, "Why are you so interested in sheep anyway?"
Ulgrim the Unpleasant tells you, "Ulgrim the Archmage, Master of Time and Space, Leader of the Virindi Resistance, Master Tinkerer, Seer of Truths, Lord of the Jewelry, Supreme Peppermint Cook, Celebrations Advisor to the Queen, Chess Grandmaster, the Shadow Tested, Virindi Regulator and Beer Lord. Yes, that fits nicely with my other titles."
Ulgrim the Unpleasant tells you, "Oh yeah, you'll need a Mana Scarab to cast those fancy new spells. Don't ask me how to get them. Once I invented those new spells, I thought it would be too showy if I went around using them all the time, so I don't even carry a Mana Scarab with me. I am the soul of moderation. Now get me another drink, kid!"

Ulgrim the Unpleasant tells you, "Feels like I've been here a hundred years. The actual number is probably closer to 8 or 9 years, but yeah, it feels like a hundred years. I think I'll perk myself up by trying to drink a hundred mugs of stout today. A hundred stouts for a hundred years! Doesn't that sound grand?"
Ulgrim interrupts his quiet conversation and yells, "That's right! A hundred! Who else can say a hundred! No one's got the fortitude I do, to stand up to a hundred beers!"

Grand Masterful Poobah Ulgrim has accepted <Player Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!
Ulgrim the Unpleasant tells you, "Ooh, you're a lucky one, and you know why? You've given me my hundredth stout of the day! Or close enough, anyway. I stopped counting after about fifty. You actually get to join the Knights of the Empty Mug. Membership confers no bonuses other than a neat title."
Ulgrim the Unpleasant tells you, "Here's a toast to you, kid."

New UI and Game Changes

The Temples of Forgetfulness and Enlightenment have had the timer for their use reset due to gameplay changes made in the August 2008 update.

New Quests

Initiation Quests

Initiate Level Quests

Adept Level Quests

Knight Level Quests

Lord Level Quests

Master Level Quests

  • None

Live Events

A small horde of Blighted Moarsmen are attacking Shoushi! Help is requested!
    • September 1st - Leafcull
A small horde of Blighted Moarsmen are attacking Qalaba’r! Help is requested!

Updated Quests


New Locations

Updated Locations

  • Graveyard - Extended to the south valley with many more rat spawns.

New NPCs

Northwatch Castle Black Market NPCs
Freebooter Keep Black Market NPCs
Celestial Hand Stronghold NPCs
Eldrytch Web Stronghold NPCs
Radiant Blood Stronghold NPCs
Updated NPCs

New Items

Spell Components

See Spell Research for a list of the new spell components and their usage.


Chests
Mana Forge Advanced Equipment Chest
Mana Forge Armor Chest
Mana Forge Magic Chest
Mana Forge Mixed Equipment Chest
Mana Forge Weapon Chest
Shard Mana Forge Equipment Chest
Researcher's Chest
Weapon Quartermaster's Chest
Equipment Quartermaster's Chest
Armor Quartermaster's Chest
Shard Mana Forge Key
Mana Forge Key


Celestial Hand
Celestial Hand Armor Writ
Celestial Hand Banner
Celestial Hand Initiate Armor Writ
Celestial Hand Initiate's Handbook
Celestial Hand Stronghold Portal Gem
Writ of Authorization
Celestial Hand Trade Token
Celestial Hand Commendation Ribbon
Celestial Hand Helm Key
Celestial Hand Sollerets Key


Eldrytch Web
Eldrytch Web Armor Writ
Eldrytch Web Banner
Eldrytch Web Initiate Armor Writ
Eldrytch Web Initiate's Handbook
Eldrytch Web Stronghold Portal Gem
Writ of Authorization
Eldrytch Web Trade Token
Eldrytch Web Commendation Ribbon
Eldrytch Web Gauntlets Key


Radiant Blood
Radiant Blood Initiate Armor Writ
Radiant Blood Armor Writ
Writ of Authorization
Radiant Blood Initiate's Handbook
Radiant Blood Stronghold Portal Gem
Radiant Blood Banner
Radiant Blood Trade Token
Radiant Blood Commendation Ribbon
Radiant Blood Breastplate Key
Radiant Blood Girth Key
Radiant Blood Greaves Key
Radiant Blood Gauntlets Key
Radiant Blood Helm Key
Radiant Blood Pauldrons Key
Radiant Blood Sollerets Key
Radiant Blood Tassets Key
Radiant Blood Vambraces Key
Radiant Blood Sollerets Chest
Radiant Blood Breastplate Chest
Radiant Blood Gauntlets Chest
Radiant Blood Greaves Chest
Radiant Blood Tassets Chest
Radiant Blood Vambraces Chest
Radiant Blood Pauldrons Chest
Radiant Blood Girth Chest
Radiant Blood Helm Chest


Northwatch Castle
Creeping Blight Banner of the Courtyard
Creeping Blight Banner of the Spire
Creeping Blight Banner of the Tower
Celestial Hand Banner of the Courtyard
Celestial Hand Banner of the Spire
Celestial Hand Banner of the Tower
Eldrytch Web Banner of the Courtyard
Eldrytch Web Banner of the Spire
Eldrytch Web Banner of the Tower
Radiant Blood Banner of the Courtyard
Radiant Blood Banner of the Spire
Radiant Blood Banner of the Tower


Northwatch Castle Black Market
Raider Lightning Arrow
Raider Lightning Bolt
Raider Lightning Spike
Raider Lightning Atlatl Dart
Wrapped Bundle of Raider Lightning Arrowheads
Black Market Gem of Dispelling
Pursuit Orb
Black Market Health Elixir
Black Market Mana Elixir
Black Market Advancement Gem


Initiate Quests
Slimy Key
Corrupted Mana Shard
Initiate's Treasure Key
Altered Dark Remoran Fin
Pyre Skeleton Jaw
Donnarion's Key
Haroush's Key
Joroshi's Key
Benedino's Letter
Lens of Filinuvekta
Adept's Treasure Key


Adept Quests
Falatacot Battle Report
Mhoire Carved Cenotaph
Archaeologist's Tracing Paper
Imprinted Archaeologist's Paper
Crystal of Perception
Rock (Dark Isle)
Supplies for Massilor
Black Coral
Leatherbound Journal
Knight's Treasure Key
Aged Falatacot Scroll
Stained Falatacot Scroll
Tattered Falatacot Scroll
Worn Falatacot Scroll
Wrinkled Falatacot Scroll
Rituals of Purification
The Blessed Trees
The Circle of Giving
A Delicate Web
The Darkest Roots


Knight Quests
Glowing Jungle Lily
Glowing Moar Gland
Mana-Infused Jungle Flower
Amulet of T'thuun
Blood of T'thuun
Dagger of T'thuun
Brood Mother's Reckoning
Lord's Treasure Key


Lord Quests
Blood Pearl
Coral's Heart
Eye of T'thuun
Finger Bone of Mishfain
Hagrafash Tooth Necklace
Holy Symbol
Kothmox's Staff
Shrine of the Temple Horn
Sacred Deep Water
Scroll of Prophecy
Skull of Mishfain
Spear of Baalfroth, the Slayer
Temple Horn
Ancient Falatacot Tome of Light
Skith'Kirit's Severed Head
Titanic Dericost Mnemosyne
Skith'Kirit's Key
Armory Key
Master's Treasure Key
Vault Key


Miscellaneous
Mana Foci
Pristine Mana Shard
Ornate Armor Writ
Society Gem of Dispelling
Coral Hollow
Giant Jungle Phyntos Wasp Stinger
Reefhunter's Reckoning
Electric Baton
Lightning Longbow
T'thuun Bow
T'thuun Claw
T'thuun Dagger
T'thuun Mace
T'thuun Shield
T'thuun Spear
T'thuun Sword



New Spells

Mana Scarab

See Spell Research for scroll creation

Creature Magic

See VIII Creature Scrolls for a complete list of player castable spells.

Item Magic

See VIII Item Scrolls for a complete list of player castable spells.

Life Magic

See VIII Life Scrolls for a complete list of player castable spells.

War Magic

See VIII War Scrolls for a complete list of player castable spells.


New Scrolls

See Spell Research Scroll List


New Titles

Grand Masterful Poobah Ulgrim has accepted <Your Name> into the Order of the Empty Mug and conferred the title Happy Hundredth upon the lucky supplicant!


In commemoration of the 100th patch (may only be available this month).


Portal.dat


New Creatures

Blighted Moarsman

Human

Misc. Creature Class

Moar

Moarsman

Niffis

Phyntos Wasp

Sclavus

Shallows Shark

Undead


Images

New Loot Gallery

Examples of loot items from the new loot tier: Click image for full size.


Known Issues

Commendations Officer tells you, "Please speak with <Rank 2 Gateway Quest NPC>, here in this Stronghold."
  • Globals for taking a PK land control area seem to be jumbled. For example taking the Northwatch fort gives a global for Freebooter Isle.
  • Impen 8 spell appears to increase armor value by 220, which is the same as Impen 7.
  • NPC Shopkeeper Polly of the Celestial Hand Stronghold uses the dialog from the shopkeeper of Sanamar:
Shopkeeper Polly tells you, "Feel free to peruse my wares. But know this; one day the King will crush your weeping Queen. And you Bloodless will take your rightful place in the pits of the Eaters."
Farnor the Archmage tells you, "You have traveled far...How can I serve thee?"
  • Burden does not drop with a full pack and usting. Link
  • You can not turn in society gaunts or soles for coins as stated in Society Handbook.
  • Currently all NPCs beyond sollerets and gauntlets say you must be a Lord, contrary to the information contained in the Initiate's Handbook. This appears to just be a dialog typo as a player was able to get the greaves after advancing to Adept.
  • The edge effects appear to be bugged with the spell component quill icons, they do not change when adding a mana scarab to infuse. It appears as if it was intended that they change (the Quill of Extraction has the standard black edge which I suspect was meant to be for all four quills as you find them, while the other three quills have a magic white edge effect which I suspect was intended for when they have been infused.)
  • The Society armor chests seem to be weighted to generate armor with a certain racial requirement. Blood seems to generate more Gharu'ndim reqs, Web generate Aluvian, and Hand generate Sho.

Link
We need to do a little more internal observation here, but it looks like this may be happening. If so, it was not intentional and has to do with how the armor profiles are specified in the chests, which is going to make it especially tricksy to fix.

Lupus Argenteus
  • The dungeon by the Mage Academy is referred to as the Rogue Delvings by the keys inside it, but the portal is called the Corrupted Catacombs.
  • The new intro music/splash plays even if sound is turned off.
  • The attribute beer (+50) are overrided by the attribute buff 8 (+45). I.E : Ivory Heavy Bracelet cast Incantation of Endurance Self on you, surpassing Hunter's Hardiness
  • When attempting to solve the riddle in the Lord Test, if the answer results in 78, the quest is currently bugged.

Link
If you get this riddle go over to where the other statue spawns and use the hollow numbered 150.

It will reference the correct hollow in the upcoming patch.

NoWorries

Typos


Splash Screen